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  1. EA CEO Says Dragon Age: The Veilguard Failed to 'Resonate With a Broad Audience,' Gamers Increasingly Want 'Shared-World Features'

    Wed, 05 Feb 2025 09:55:08 -0000

    EA CEO Andrew Wilson has commented on the financial failure of Dragon Age: The Veilguard, saying gamers "increasingly seek shared-world features and deeper engagement alongside high-quality narratives."
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2024/11/08/dragonage-storysofar-blogroll-1731090586531.jpg"/><section data-transform="mobile-ad-break"></section><p>EA CEO Andrew Wilson has commented on the financial failure of Dragon Age: The Veilguard, saying it failed to &quot;resonate with a broad enough audience.&quot;</p><p>Last week, <a href="https://www.ign.com/articles/mass-effect-5-bioware-doesnt-require-support-from-the-full-studio-ea-moves-some-staff-to-other-teams"><u>EA restructured Dragon Age developer BioWare to focus on Mass Effect 5 only</u></a>, meaning some who worked on The Veilguard were moved to projects at other EA studios, while other staff were laid off.</p><p>The decision followed EA’s announcement that Dragon Age: The Veilguard had underperformed on its expectations for the long-awaited action RPG. <a href="https://www.ign.com/articles/dragon-age-the-veilguard-had-15-million-players-in-first-two-months-ea-expected-3-million"><u>EA said Dragon Age &quot;engaged&quot; 1.5 million players</u></a> during its recent financial quarter, which was down nearly 50% from the company&#39;s projections.</p><p>IGN has <a href="https://www.ign.com/articles/how-bioware-finally-got-dragon-age-to-the-finish-line-after-a-tumultuous-decade"><u>chronicled some of Dragon Age: The Veilguard’s development challenges</u></a>, including <a href="https://www.ign.com/articles/bioware-eliminates-50-jobs-to-match-studios-changing-needs"><u>layoffs</u></a> and the <a href="https://www.ign.com/articles/dragon-age-4-creative-director-left-bioware"><u>departure</u></a> of <a href="https://www.ign.com/articles/bioware-casey-hudson-mark-darrah-to-leave-studio-all-current-projects-planned-to-continue"><u>several project leads</u></a> at different stages.</p><p><a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3lh2qmeuwuc2p"><u>According to Bloomberg reporter Jason Schreier</u></a>, BioWare staff believe it was a miracle Dragon Age: The Veilguard released a complete game “after EA forced live-service into it, then reversed course.”</p><p>Now, speaking in an investor-focused financial call, Wilson suggested its role-playing games need to have “shared-world features and deeper engagement alongside high-quality narratives.”</p><p>“In order to break out beyond the core audience, games need to directly connect to the evolving demands of players who increasingly seek shared-world features and deeper engagement alongside high-quality narratives in this beloved category,” Wilson said in prepared remarks.</p><p>“Dragon Age had a high-quality launch and was well-reviewed by critics and those who played. However, it did not resonate with a broad enough audience in this highly competitive market.”</p><p>Reading between the lines, Wilson is suggesting that if Dragon Age: The Veilguard had “shared-world features&quot; and “deeper engagement,” it might have sold more copies. But it’s hard to understand that position when you consider EA backed BioWare’s major reset of Dragon Age. As IGN has reported, this reboot saw Dragon Age shift from the skeleton of a multiplayer game with repeatable quests, a tech base, and the outline of a story, to a full-blown single-player RPG.</p><p>Fans are already saying EA has learnt the wrong lessons from Dragon Age: The Veilguard, and are pointing to the enormous success of single-player only RPGs that have been released recently, including Larian’s all-conquering Baldur’s Gate 3. Either way, <a href="https://www.ign.com/articles/as-dragon-age-fans-fear-the-death-of-the-series-one-former-bioware-developer-offers-words-of-reassurance-dragon-age-isnt-dead-because-its-yours-now">it seems Dragon Age is now dead</a>, at least for the foreseeable future. But what does this all mean for Mass Effect 5?</p><p>EA CFO Stuart Canfield touched on EA’s decision to restructure BioWare to focus on the next Mass Effect, which has <a href="https://www.ign.com/articles/dragon-age-the-veilguard-dev-bioware-reportedly-down-to-fewer-than-100-employees-following-layoffs-and-staff-exits">reportedly involved cutting the 200-person studio down to less than 100 people</a>.</p><p>“Historically, blockbuster storytelling has been the primary way our industry bought beloved IP to players,” Canfield said. “The game&#39;s financial performance highlights the evolving industry landscape and reinforces the importance of our actions to reallocate resources towards our most significant and highest potential opportunities.”</p><p>It’s worth noting that single-player only games make up a tiny portion of EA’s overall revenue. The bulk of the company’s cash comes from live service (74% in the last 12 months). Ultimate Team is doing the heavy lifting here, but there are live service contributions from everything from Apex Legends to The Sims. The upcoming Skate is a live service, and the next Battlefield will inevitably be treated as such, too.</p><section data-transform="divider"></section><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  2. Immortals of Aveum Leads Humble Choice for February 2025

    Tue, 04 Feb 2025 22:15:03 -0000

    The February 2025 Humble Choice bundles gets you seven games, including Immortals of Aveum, for just $11.99.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/02/04/afad105dace5207ec6cd7e568ad01233b963-912cr476-1738705233614.jpg"/><section data-transform="mobile-ad-break"></section><p>If you&#39;re searching for your next new game to play, <a href="https://zdcs.link/a5YYAL">Humble Choice February</a> is now live, and this is the perfect bundle to discover something new! This month, <a href="https://www.ign.com/games/immortals-of-aveum">Immortals of Aveum</a> headlines the bundle, with seven other games like Total War: Pharoah Dynasties, Fabledom, and more included. Instead of paying hundreds of dollars to grab these games individually, you can get all eight games for just $11.99 at Humble Bundle for this month only.</p><h2>Humble Choice Games for February 2025</h2><section data-transform="catalog-item-wrapper" data-catalogid="0687e5ea-609a-4b6c-9fb6-791577e0cc24" data-id="214728"><section data-transform="catalog-item" data-catalogid="0687e5ea-609a-4b6c-9fb6-791577e0cc24" data-id="214728" data-show-pricing="true" data-highlighted="false"></section><ul><li>Immortals of Aveum</li><li>Trepang2</li><li>Total War: Pharoah Dynasties</li><li>Fabledom</li><li>Griftlands</li><li>Tales &amp; Tactics</li><li>Naheulbeuk&#39;s Dungeon Master</li><li>My Little Universe</li></ul><p>Each month, Humble Choice curates a selection of games for members to redeem. These games are sent as Steam codes, which are yours to keep forever. You can even send them to a friend if you already have the game or want to gift one! For February, Immortals of Aveum is well worth the price of this package alone, receiving <a href="https://www.ign.com/articles/immortals-of-aveum-review">an 8/10 in our review</a>:</p><p>&quot;Immortals of Aveum is an impressively confident first-person shooter that successfully trades muzzles and magazines for mages and magic. Its fast-paced, spellcasting combat is both satisfying to master and spectacular to look at, and it features a lengthy and hearty campaign packed with secrets to keep us going well after the story has wrapped. As someone who desperately hopes that unapologetically single-player shooters will live forever, these Immortals have done a great job of making sure they’re definitely not dead yet.&quot;</p><section data-transform="ignvideo" data-slug="immortals-of-aveum-video-review" data-loop=""></section><p>In addition to these games, you can also score up to 20% off select games on the <a href="https://www.humblebundle.com/store">Humble Store</a>. The longer that you have an active subscription, the more rewards you can unlock. 5% of each Humble Choice purchase also supports a charity that rotates monthly, with February&#39;s supporting United Negro College Fund, an organization that works to increase the total annual number of African American college graduates. Don&#39;t miss out on this month&#39;s Humble Choice selection!</p></section></section>
  3. Capcom Spotlight February 2025 and Monster Hunter Wilds Showcase: Everything Announced

    Tue, 04 Feb 2025 22:07:50 -0000

    From a new story trailer and Open Beta 2 details for Monster Hunter Wilds to new info on Onimusha: Way of the Sword and a remaster of Onimusha 2: Samurai's Destiny and more, here is everything announced in the latest Capcom Spotlight and Monster Hunter Wilds Showcase.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/02/04/mixcollage-04-feb-2025-06-03-pm-6815-1738710243425.jpg"/><section data-transform="mobile-ad-break"></section><p>The latest Capcom Spotlight and the Monster Hunter Wilds Showcase have arrived and they revealed a ton of new details for a wide array of Capcom games. Alongside a new story trailer and Open Beta 2 details for Monster Hunter Wilds, we were also treated to more details on Onimusha: Way of the Sword, an Onimusha 2: Samurai&#39;s Destiny remaster, a release date for Capcom Fighting Collection 2, and much more.</p><section data-transform="user-list" data-id="146500" data-slug="capcom-spotlight-february-2025-games" data-nickname="igneditorial"></section><h2>Onimusha: Way of the Sword Gets a Bunch of New Details</h2><section data-transform="ignvideo" data-slug="onimusha-way-of-the-sword-overview-trailer-capcom-spotlight-2025" data-loop=""></section><p>Onimusha: Way of the Sword is currently in development for a 2026 release date and Capcom gave us a few more exciting details on what fans can expect from the franchise&#39;s return. </p><p>When creating this new entry, the team is focusing on three core aspects, including creating compelling characters, a new protagonist, and engaging enemies. They are doing all they can to recreate the setting of Kyoto, which is &quot;brimming with historical, real-life locations.&quot; Lastly, the team wants to create the &quot;ultimate sword fighting action&quot; game with the &quot;visceral satisfaction of slicing through enemies.&quot;</p><p>While we didn&#39;t learn much about this new protagonist, it was confirmed Onimusha: Way of the Sword will be set in the Edo Period and will see us fighting off against evil creatures known as Genma. Due to a &quot;twist of fate,&quot; our protagonist will wield an Oni Gauntlet and use it to dispatch any foes in his path and feed it souls in return. </p><p>The game will be challenging, but the team doesn&#39;t want it to be &quot;impossibly difficult.&quot; Instead, it wants it to be a game that action fans of all skill levels can enjoy to its fullest.</p><h2>Onimusha 2: Samurai&#39;s Destiny Is Getting a Remastered Version in 2025</h2><section data-transform="ignvideo" data-slug="onimusha-2-samurais-destiny-remaster-gameplay-trailer-capcom-spotlight-2025" data-loop=""></section><p>2002&#39;s Onimusha: Samurai&#39;s Destiny will be getting a remastered version in 2025, and Capcom hopes it will help with the wait for Onimusha: Way of the Sword in 2026.</p><h2>Monster Hunter Wilds Open Beta 2 to Feature Flagship Monster Arkveld</h2><section data-transform="ignvideo" data-slug="monster-hunter-wilds-beta-test-overview" data-loop=""></section><p>Monster Hunter Wilds&#39; second Open Beta test is almost here and Capcom has pulled back the curtain on what will be different from the first beta. The biggest addition will be that players will be able to take on the new flagship monster, Arkveld, in an advanced quest that will test the skills of all who take it on.</p><p>There will also be a Gypceros Hunt, a training area to explore, and some online features like Private Lobbies and Online Single Player mode for players to try out. The Private Lobbies won&#39;t appear in searches and are perfect for those who want to just play with some friends. Online Single Player will let players jump in without joining a lobby. While they won&#39;t see other players in their Base Camp, they can use and S.O.S. Flare to switch to multiplayer when they need a little help.</p><p>Players will be able to transfer their data from the first Open Beta test for this new one, and also returning will be Character Creator, Story Trial, and the Doshaguma hunt. </p><p>Monster Hunter Wilds will be released on February 28 and the second Open Beta test, which will feature Cross-Play, will take place during the following times;</p><ul><li>Thursday, February 6 at 7pm PT to Sunday, February 9 at 6:59pm PT</li><li>Thursday, February 13 at 7pm PT to Sunday, February 16 at 6:59pm PT</li></ul><section data-transform="ignvideo" data-slug="monster-hunter-wilds-customizations-overview" data-loop=""></section><p>Players will be able to transfer their character data to the full game, but no game progression will carry over. Those who try it out will earn a special Pendant as a bonus for participating.</p><h2>Monster Hunter Wilds Reveals Iceshard Cliffs and New Enemies Just Waiting to Be Fought</h2><section data-transform="ignvideo" data-slug="monster-hunter-wilds-new-monster-official-reveal-trailer-capcom-spotlight-2025" data-loop=""></section><p>The Monster Hunter Wilds Showcase gave fans a look at a new story trailer for the game set to be released on February 28, and it took us all the to frozen locale known as the Iceshard Cliffs. Inhabiting this snowy place will be the quirky Wudwud known as Rove, the Hirabami - Leviathan, Nerscylla - Temnoceran, and the ferocious Gore Magala. And yes, we do get to learn more about the flagship monster known as the Arkveld.</p><h2>Capcom Fighting Collection 2 Launches on May 16</h2><section data-transform="ignvideo" data-slug="capcom-fighting-collection-2-official-pre-order-trailer-capcom-spotlight-2025" data-loop=""></section><p>Capcom Fighting Collection 2 will officially launch on May 16, 2025, and will bring with it a collection of fighting games that include Capcom vs. SNK Millennium Fight 2000 Pro, Capcom vs. SNK 2: Mark of the Millennium 2001, Capcom Fighting Evolution, Street Fighter Alpha 3 Upper, Power Stone, Power Stone 2, Project Justice, and Plasma Sword: Night of Bilstein.</p><h2>Street Fighter 6 Adds Fatal Fury&#39;s Mai on February 5</h2><section data-transform="ignvideo" data-slug="street-fighter-6-mai-gameplay-overview-capcom-spotlight-2025" data-loop=""></section><p>Street Fighter 6 is set to add Fatal Fury&#39;s Mai to its roster on February 5, and she will be the second-last character Year 2 character following M. Bison and Terry. Elena will be the final character added in this group, and more details on her will be revealed in the future.</p><section data-transform="divider"></section><p><em>Have a tip for us? Want to discuss a possible story? Please send an email to </em><a href="mailto:newstips@ign.com"><em>newstips@ign.com</em></a><em>.</em></p><p><em>Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter </em><a href="https://twitter.com/AdamBankhurst"><em>@AdamBankhurst</em></a><em> and on </em><a href="https://www.tiktok.com/@adambankhurst"><em>TikTok.</em></a></p></section>
  4. Grand Piece Online Mini Update Patch Notes Reveal Balance Adjustments and New Turtleback Cave Island

    Tue, 04 Feb 2025 22:00:00 -0000

    Long-running anime-inspired pirate adventure Grand Piece Online is kicking off February with a mini update that adds in the Turtleback Cave island, Kira fruit, and more for Roblox players to enjoy.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/02/04/grand-piece-online-mini-update-1738633976912.png"/><section data-transform="mobile-ad-break"></section><p>Long-running anime-inspired pirate adventure <a href="https://www.ign.com/games/grand-piece-online-roblox"><u>Grand Piece Online</u></a> is kicking off February with a mini update that adds in the Turtleback Cave island, Kira fruit, and more for Roblox players to enjoy.</p><p>Developer Grand Quest Games published patch notes for <a href="https://www.roblox.com/games/1730877806/DIAMOND-Grand-Piece-Online">the relatively smaller content update</a>, revealing a handful of treasures to keep adventurers entertained while they wait for the next major release. While that does mean there are only a few tangible additions, such as that new island and fruit, the team made sure to include a solid group of balance adjustments to help keep its swashbuckling Roblox experience smooth across the board.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2025/02/04/grand-piece-online-mini-update-1738634012107.png" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2025/02/04/grand-piece-online-mini-update-1738634012107.png" data-caption="Grand%20Piece%20Online%20February%20mini%20update%20adds%20new%20island%2C%20fruit%2C%20and%20balance%20changes." /></section><p>You can find Turtleback Cave north of Rose Kingdom in the Second Sea. Those who make the trek will find a new boss: Juzo the Diamondback. Defeating the enemy rewards players with the Turtleback Armor and Turtleback Helmet, with kills also including a 5% chance to drop the Kira fruit and a lower chance to drop a Mythical Fruit Chest. There’s also a new player list that shows crew and player names, as well as a list of crew adjustments, which include five new crew shop items, eight total crew shop slots, and the option to purchase current and out-of-rotation battle pass outfits from the crew shop.</p><p>As for those Grand Piece Online balance tweaks, players will find that Arena Storm has been removed in favor of a new countdown system. The change will see winners determined by damage dealt and stocks remaining at the end of the countdown. There have also been adjustments to Tori, Pteranodon, Buddha, Venom, Yuki, Gold, Zushi, and many more, as Grand Quest Games aims to level the playing field.</p><p>Grand Piece Online launched all the way back in 2018, and although the patch does fall under the “mini update” category, it shows the team is still going strong as it sails into 2025. The last notable update brought Water and Travel changes on January 17, so while there is no date regarding when players can expect to see the next update run aground, we likely won’t have to wait too long for more news. Until then, you can see our list of all active Grand Piece Online codes <a href="https://www.ign.com/articles/grand-piece-online-codes">here</a> and the full mini-update patch notes below.</p><h2>Grand Piece Online February Mini Update Patch Notes</h2><h3>New Content:</h3><p><strong>New Island:</strong></p><p>- Turtleback Cave</p><p> - Located in the Second Sea, north of Rose Kingdom.</p><p> - New Boss: Juzo the Diamondback</p><p> - Drops: Turtleback Armor &amp; Turtleback Helmet</p><p> - 5% chance to drop the Kira Fruit</p><p> - Very low chance to drop a Mythical Fruit Chest</p><p> - Respawns every 15 minutes after dying</p><p><strong>New Fruit:</strong></p><p>- Kira (Diamond) has been added as a new Epic Fruit</p><p><strong>New Player List:</strong></p><p>- A new player list has been added, which now displays crews and player display names</p><p><strong>Crew Adjustments:</strong></p><p>- Added 5 new items to the crew shop</p><p>- Increased crew shop slots from 4 to 8</p><p>- Increased mythical chance in the crew shop</p><p>- Old and current Battle Pass outfits are now obtainable from the crew shop</p><h3>Balance Patch:</h3><p><strong>Arena Adjustments:</strong></p><p>- Arena Storm has been removed in favor of a Countdown System</p><p>- At the end of the countdown, the winner is determined based on:</p><p> - Damage dealt and stocks remaining</p><p> - Each stock remaining counts as 10k damage</p><p><strong>Tori Adjustments:</strong></p><p>- Full Form Mode (Arena/BR) requirement changed to 100%</p><p>- Full Form Mode bar now drains 2x faster in Arena/BR</p><p>- Phoenix Pyreapple is now cancellable in base form if you get stunned</p><p>- Triple Talon Kick no longer locks the player in place</p><p>- Burn damage removed from M1s</p><p>- Slight scaling increase on M1s</p><p><strong>Pteranodon Adjustments:</strong></p><p>- Increased movement speed when out of combat</p><p>- Slower flight speed when in combat</p><p>- Full Form Mode (Arena/BR) requirement changed to 100%</p><p>- Full Form Mode bar now drains 2x faster in Arena/BR</p><p>- Hitbox increased to a size ratio similar to Tori</p><p><strong>Buddha Adjustments:</strong></p><p>- Full Form Mode (Arena/BR) requirement changed to 100%</p><p>- Full Form Mode bar now drains 2x faster in Arena/BR</p><p>- Spine Breaker endlag increased by 20%</p><p><strong>Venom Adjustments:</strong></p><p>- Full Form Mode (Arena/BR) requirement changed to 100%</p><p>- Full Form Mode bar now drains 2x faster in Arena/BR</p><p>- Venom Aura is now cancellable on perfect block</p><p><strong>Yuki Adjustments:</strong></p><p>- Fixed: Snow Gust not working on Factory Core</p><p><strong>Gold Adjustments:</strong></p><p>- Removed knockback from Golden Touch</p><p><strong>Zushi Adjustments:</strong></p><p>- Gravity Dominance startup increased by 15%</p><p>- Meteor Strike startup reduced by 20%</p><p><strong>Mochi V2 Adjustments:</strong></p><p>- Increased movement speed for Spiked Donut Roll when out of combat</p><p>- Increased knockback on Spiked Donut Roll hit</p><p><strong>Snowcap Scepter Adjustments:</strong></p><p>- Scepter Snowball now fires 3 projectiles before going on cooldown</p><p><strong>Inferno Rocket Blade Adjustments:</strong></p><p>- Explosive Field startup reduced by 30%</p><p>- Slightly increased stun on Explosive Field</p><p><strong>Abyssal Karate Adjustments:</strong></p><p>- Diving Tides cooldown increased from 16 to 19 seconds</p><p><strong>3 Sword Style Adjustments:</strong></p><p>- M1 scaling reduced by 30%</p><section data-transform="divider"></section><p><em>Michael Cripe is a freelance contributor with IGN. He&#39;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).</em></p></section>
  5. EA Says Next Battlefield Is 'Expected' Fiscal Year 2026

    Tue, 04 Feb 2025 21:20:54 -0000

    The next Battlefield game is expected to launch during EA’s fiscal year 2026, the company said today.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/02/03/battlefield-1738588113829.jpg"/><section data-transform="mobile-ad-break"></section><p>The next Battlefield game is expected to launch during EA’s fiscal year 2026, the company said today.</p><p>Reporting its financial results for the third quarter of its current fiscal year ending March 2025, EA said the new Battlefield has an “expected fiscal year 2026 release.”</p><p>That means it’ll launch at some point between April 2025 and March 2026.</p><p>This week, <a href="https://www.ign.com/articles/first-official-look-at-new-battlefield-gameplay-as-ea-reveals-battlefield-labs">EA released a first official look at the new Battlefield game</a> as part of an announcement around player testing and its development set-up.</p><p>The brief glimpse at pre-alpha Battlefield gameplay came as part of a video revealing what EA calls Battlefield Labs, and an accompanying call to arms for playtesters.</p><p>&quot;EA unveiled Battlefield Labs, a new initiative allowing player-driven testing and innovation ahead of the franchise’s expected fiscal year 2026 release,&quot; EA said in its financial report.</p><section data-transform="ignvideo" data-slug="battlefield-studios-official-battlefield-labs-reveal-video" data-loop=""></section><p>Meanwhile, EA revealed Battlefield Studios, the umbrella branding for the four studios it has working on the new Battlefield. These are the series’ main Stockholm, Sweden-based developer, DICE, Dead Space remake and Star Wars: Squadrons developer Motive (which is also working on an Iron Man game), U.S. studio Ripple Effect (formerly known as DICE LA), and UK studio Criterion, <a href="https://www.ign.com/articles/ea-puts-criterions-need-for-speed-team-on-battlefield-confirms-no-more-content-coming-to-nfs-unbound">whose work on Need For Speed has now come to an end</a>.</p><p>DICE in Sweden is building the multiplayer for the new Battlefield. Motive is working on single-player missions and multiplayer maps. Ripple Effect is working on bringing in new players to the Battlefield franchise. And Criterion is working on the single-player campaign.</p><p>EA said its collective Battlefield Studios teams are now entering a “critical” phase of the development cycle, and want player feedback on what to prioritize, improve, and refine before release. To that end, Battlefield Labs will see EA test almost everything but not everything players see will be complete. Participants will have to agree to a non-disclosure agreement (NDA) before getting in.</p><p>“Even in pre-alpha, we are proud of where the game is at,” EA said. “We tirelessly playtest, but your feedback will supercharge our development as we strive to hit that perfect note between form, function, and feel.</p><p>“This is an unprecedented moment for Battlefield. We will start by testing the pillars of play, like core combat and destruction. Then transition to balance and feedback for our weapons, vehicles and gadgets, ultimately leading to where all these pieces come together in our maps, modes, and squad play.</p><p>“And yes, we will be testing Conquest and Breakthrough, the heart and soul of our all-out warfare experience, but BF Labs will also be a place to explore new ideas and fine-tune and improve Battlefield pillars like our class system (Assault, Engineer, Support, and Recon) to create deeper more strategic play.”</p><p>It’s worth remembering that while EA is devoting four entire studios to Battlefield, last year it shut down Ridgeline Games, a Seattle-based developer that was working on a new supposedly standalone single-player Battlefield game with more of a story focus, and laid off all its staff.</p><p>In September, <a href="https://www.ign.com/articles/exclusive-first-battlefield-concept-art-revealed-vince-zampella">EA revealed fresh details on its untitled Battlefield game alongside its first concept art</a>. IGN also confirmed that Battlefield will return to a modern setting after stints in World War I, World War II, and the near future. The concept art suggested ship-to-ship and helicopter combat will be part of the new game, and that it will feature natural disasters like wildfires.</p><p>At the time, Vince Zampella, Head of Respawn &amp; Group GM for EA Studios Organization, referenced Battlefield 3 and 4 in <a href="https://www.ign.com/articles/exclusive-first-battlefield-concept-art-revealed-vince-zampella"><u>an interview with IGN</u></a>. &quot;I mean, if you look back to the peak or the pinnacle of Battlefield, it&#39;s that Battlefield 3... Battlefield 4 era where everything was modern,” he said.</p><p>“And I think we have to get back to the core of what Battlefield is and do that amazingly well, and then we&#39;ll see where it goes from there. But I think for me, it&#39;s that peak of Battlefield-ness is in that Battlefield 3 and 4 days. So I think it&#39;s nostalgic for players, for me, for the teams even. Those are kind of the heyday… although I would say 1942 also.&quot;</p><p>The return to the modern setting represents a course correction for the series after Battlefield 2042, which <a href="https://www.ign.com/articles/once-thought-dead-battlefield-2042-sees-huge-surge-of-players-during-free-weekend"><u>eventually found its footing</u></a> but was otherwise <a href="https://www.ign.com/articles/battlefield-2042-open-beta-specialists-feedback-ea"><u>widely panned for features like Specialists</u></a> — characters that made it seem as if Battlefield was trying to be a hero shooter. Its ambitious 128-player maps also proved unpopular with fans who preferred a more focused experience. Battlefield 2042 eventually went back to supporting 64 players per map, and the next Battlefield plans to stick to that approach. Specialists are also out this time around.</p><p>The pressure on the next Battlefield is on after 2042’s missteps. EA CEO Andrew Wilson has called it one of the &quot;most ambitious projects in [EA&#39;s] history,&quot; and based on the sheer number of studios involved, it’s a significant investment. The Battlefield Studios tagline is, “We’re all in on Battlefield.”</p><p>&quot;Yeah, it&#39;s definitely betting bigger on Battlefield,” Zampella told IGN in the interview from 2024. “It&#39;s going in and expanding what Battlefield is. We have to have the core. The core Battlefield players know what they want. They&#39;ve been with us forever, they&#39;ve been amazing supporters. We need to earn their trust back and get them back on our side. And then it&#39;s expanding out and getting more players into the universe and seeing what we can do, so when you want a different experience, you don&#39;t have to leave Battlefield. You can experience more things within the Battlefield universe. So we&#39;re expanding the offerings that we&#39;re giving.&quot;</p><p>EA has yet to announce launch platforms or a final title for the new Battlefield.</p><section data-transform="divider"></section><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  6. Anime Vangaurds Update 3.5 Adds Starting Questline and Boss Rush Multiplayer Support

    Tue, 04 Feb 2025 20:00:00 -0000

    Anime Vanguards update 3.5 is here with four new units, multiplayer functionality for boss rush, a starting questline, and a collection of bug and quality-of-life adjustments for Roblox players.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/02/03/anime-vanguards-update-3-5-1738623405296.png"/><section data-transform="mobile-ad-break"></section><p><a href="https://www.ign.com/games/anime-vanguards-roblox">Anime Vanguards</a> update 3.5 is here with four new units, multiplayer functionality for boss rush, a starting questline, and a collection of bug and quality-of-life adjustments for Roblox players.</p><p>Developer Kitawari unveiled everything in its <a href="https://www.roblox.com/games/16146832113/UPDATE-3-5-Anime-Vanguards">Fate Boss Event</a> patch notes, pulling back the curtain with even more changes following the arrival of <a href="https://www.ign.com/articles/anime-vanguards-winter-update-30-brings-lobby-revamp-and-new-portals-game-mode"><u>update 3.0</u></a> late last month. Topping the list of new content are four units – Sokora, Saber, Lilia, and Isdead – which can be found across different in-game challenges. There’s also a Saber boss event, which comes with its own rewards, including two Secret units, trait rerolls, gold and gems, and more that you’ll have to log in to see for yourself.</p><p>The Boss Rush overhaul includes multiplayer functionality for Roblox players looking to take on challenging tasks with friends, as well as normal and elite difficulty modes, tournament support, and boss event cycle changes. The Anime Vanguards Sand Village map has also gotten a full-on facelift that gives it a new design and enhanced visuals, and Worldlines have been reset, with additional resets coming every .5 update. Another new feature is one Kitawari says it added to address fan feedback: a starting player questline.</p><section data-transform="image-with-caption" data-image-url="https://assets-prd.ignimgs.com/2025/02/03/anime-vanguards-update-3-5-1738623209703.png" data-image-title="undefined" data-image-class="article-image-full-size" data-image-link="https://assets-prd.ignimgs.com/2025/02/03/anime-vanguards-update-3-5-1738623209703.png" data-caption="Anime%20Vanguards%20update%203.5%20brings%20more%20fundamental%20changes%20alongside%20bug%20fixes." /></section><p>“We’ve acknowledged how overwhelming the early game may be for our new players,” Kitawari said. “To help with this, all new players will be greeted with a uniquely created questline which will guide them through the various elements of the game, and reward them with a Mythic Vogita Super upon quest end to start their journey in Anime Vanguards! We intend to create a great experience for all, and will continue looking into the various ways we can improve the gameplay for<strong> </strong>new as well as<strong> </strong>returning players alike in future updates.”</p><p>Anime Vanguards update 3.5 brings plenty to keep players fighting off waves of enemies, but it’s only Kitawari’s latest content delivery. Last month, the team rolled out update 3.0, which focused on more winter-themed goodies to enjoy but also introduced a brand-new lobby and the Portals game mode. These changes and more are here to bolster the Roblox experience around the one-year anniversary of its original launch in January 2024.</p><p>There’s currently no word regarding when Anime Vanguards update 4.0 will arrive, but at this rate, players may only have to wait a few weeks to learn more. For everything else on Kitawari’s anime tower defense game, you can see all active codes <a href="https://www.ign.com/articles/anime-vanguards-codes"><u>here</u></a>. Finally, you can see the full update 3.5 patch notes, below.</p><h2>Anime Vanguards Update 3.5 Patch Notes</h2><p><strong>Fate Boss Event</strong></p><p><strong>Features</strong></p><p>- <strong>NEW! 4 NEW UNITS!</strong></p><p>This update is coming out with <strong>4</strong> new units! These units will be found in:</p><ul><li><strong>New Boss Rush</strong></li></ul><p>· Sokora, Sokora (Angra Mainyu)</p><ul><li><strong>New Secret Evolution</strong></li></ul><p>· Saber (Alternate), Saber (Black Tyrant)</p><ul><li><strong>New Mythic Banner Unit</strong></li></ul><p>· Lilia, Lilia And Berserker</p><ul><li><strong>New Worldlines Floor 50 Reward</strong></li></ul><p>· Isdead, Isdead (Romantic)</p><p>- <strong>NEW! Saber (Alternate) Boss Event</strong></p><p>Dark Sokora and the formidable Tyrant Saber (Alternate) have appeared! Dark Sokora plans to fuse with the malevolent Angra Mainyu; do you have what it takes to stop them?</p><p>Boss Rush Rewards Include:</p><ul><li>2 New Secret Units</li><li>Trait Rerolls</li><li>Gold &amp; Gems</li><li>… and more!</li></ul><p><strong>How to Obtain Saber (Alternate)</strong></p><p>You can obtain Saber (Alternate) by placing a Saber (King Of Knights) unit next to the A.W.E Boss that remains stationary at enemy spawn. The A.W.E Boss will spawn at Wave 15, and Wave 25, staying for 5 waves each time. </p><p>Upon Unit Placement or Boss Spawn, all Saber (King Of Knights) units within range will become “corrupted” and transform into Saber (A.W.E.), with the interaction having a small chance of dropping the Saber (Alternate) unit, up to a maximum of 3 tries per match (up to 6 while using the Saber Servant Mechanic).</p><p><strong>Servants Mechanic</strong></p><p>Bring forth a fabled figure of choice to assist you in battle - each Servant offers unique mechanics, so be sure to read their ability descriptions with care, some may be better suited for your team than others. </p><p>- <strong>Unlocking Servants</strong></p><p>The powerful Berserker Servant is available for free, while the others must be purchased using the servant’s corresponding unit’s evolution item. Once acquired, they are permanently available for use in battle. Choose carefully, or acquire them all and unleash their power!</p><p>- <strong>Command Seal Activation</strong></p><p>You can Activate or Empower your chosen Servant’s mechanic up to 3 times by pressing the red Command Seal button near the inventory. Use them wisely to turn the tide of battle!</p><p>- <strong>NEW! Boss Rush Overhaul</strong></p><p>We’ve made several changes to make playing boss rushes much more fun and meaningful! These include:</p><ul><li><strong>Multiplayer Functionality</strong></li></ul><p>You’re now able to play Boss Rush with your friends, or alternatively use Public Matchmaking to join other players from across the world!</p><ul><li><strong>Normal &amp; Elite Difficulty</strong></li></ul><p>We have split Boss Rushes into two separate difficulties, “Normal” which is a <strong>CO-OP</strong> gamemode that does not have access to tournaments, as well as an “Elite” <strong>Solo</strong> gamemode for those of you looking for a challenge, and to gain access to the Elite Tournament.</p><ul><li><strong>Elite Tournament</strong></li></ul><p>You’re now able to participate in the Boss Rush Tournaments which will reset alongside the boss rush cycle. Aim to clear the Event in the least time possible, and compete against other players in your local bracket!</p><p>Be careful when the bosses spawn–the waves automatically and immediately skip whenever the boss is alive!</p><ul><li><strong>Boss Event Cycle Changes</strong></li></ul><p>Along with boss events cycling, your <strong>boss event currency </strong>of that cycle<strong> </strong>and <strong>boss event stock </strong>will now also <strong>reset</strong>! We will most likely include evolution items and other important items to the legacy shop, making your legacy tokens more valuable and immune to cycle resets.</p><p>- <strong>NEW! Public Matchmaking</strong></p><p>You’re now able to find matches with players to play your favorite game modes regardless of what server they are on through our brand new Public Lobbies system! </p><p>To join others, simply press the “Public Lobbies” button within the “fractures” UI and select any of the player hosted matches there. </p><p>To host your own match, press the “Create Match” button instead, and then press the “Find Match” button within the stage you have selected.</p><p>- <strong>NEW! Worldlines Reset</strong></p><p>All players have been reset to Floor 1, and Soburo is no longer obtainable.<br /> However, all the corresponding floor rewards have now returned, with <strong>Isdead </strong>replacing Soburo as the <strong>new Floor 50 reward</strong>. </p><p>As previously announced in the Discord server, Worldlines will reset every X.5 update, with the next reset planned for Update 4.5.</p><p>- <strong>NEW! Sand Village Remake</strong></p><p>The sand village remake has finally arrived, featuring entirely brand new designs and enhanced visuals! As one of the last remaining original maps from release, this overhaul finally brings it up to the standard of our latest maps. We hope you enjoy exploring the new and improved Sand Village map as much as we do!</p><p>- <strong>NEW! Starting Player Questline</strong></p><p>We’ve acknowledged how overwhelming the early game may be for our new players. To help with this, all new players will be greeted with a uniquely created questline which will guide them through the various elements of the game, and reward them with a Mythic Vogita Super upon quest end to start their journey in Anime Vanguards!</p><p>We intend to create a great experience for all, and will continue looking into the various ways we can improve the gameplay for<strong> new </strong>as well as<strong> returning </strong>players alike in future updates.</p><h3>Changes &amp; QoL</h3><ul><li><strong>Added a visual timer when a unit gets stunned</strong></li><li>Added Visual Indicators for Enemy Spawn &amp; Friendly Base/End Of Path during the voting phase</li><li>Worldlines Leaderboard incorrectly had the same rewards as tournaments, this has now been fixed to match the other global leaderboards</li><li>An <strong>In-Game Elemental Reactions table</strong> has been added, making figuring out what each reaction does easier than ever! Furthermore, it comes with a “Show Only Elements In-Match” setting, which when on, will only show the reactions that can happen between your units and the enemies</li><li>You can now <strong>delete multiple portals at once</strong></li><li>We’ve heard your requests! <strong>Sukuno</strong> now applies <strong>bleed</strong> up until upgrade 9, which is then replaced by <strong>burn </strong>(this is unrelated to the plans stated in Sub Announcements on our server)</li><li><strong>Added Amount Sliders for purchasing items or summoning units</strong></li><li><strong>Increased game start time from 30 to 60 seconds.</strong> This helps players who take a longer time to load in, need more time to strategize and change their lineup, or just want to look around the map!</li><li>Added a “<strong>NEW</strong>” flair to recently obtained units, which goes away after interacting with them, in order to make newly-obtained units easier to spot</li><li>Added <strong>“NEW!”</strong> text next to world markers in areas where new major content has been added</li><li>Slightly revamped the Unit Traits Index UI, to easier tell what each trait does at a glance.</li><li>Unit circle indicators now change to <strong>purple</strong> when a unit is maxed.</li><li>The opening animation for windows is now smoother.</li><li>Added Sasori viewmodel to the Pass icon</li><li>Added background frames to all stat previews when hovering over units</li></ul><p> … and more!</p><h3>Bug Fixes</h3><p>· Fixed Valentine (AU) clones costing Yen to place</p><p>· Fixed Rogita 4 (Super) also taking money for his clone, effectively doubling his placement cost</p><ul><li>Emmie &amp; Emmie (Ice Witch) no longer freeze friendly summons</li><li>Fixed Sosora missing a cosmetic on both the Shiny and Non-Shiny variants.</li><li>Fixed Padoru familiar buffs stacking</li><li>Fixed being able to buy a mount more than once in shop</li><li>Fixed being able to apply the same potion effect despite already having one active. It wouldn’t stack the effect further, but would still remove all effects after the first one ends</li><li>Fixed having ability auto-use enabled after a match ended spamming you with notifications</li><li>Fixed Soburo’s cosmetic idle animation not looping</li><li>Fixed +0% buffs being displayed, e.g. when Haruka Rin buffs a unit after her already being maxed</li><li>Fixed Panda mount being very small in viewport</li><li>Fixed an issue where mobile players were unable to change inputs in sandbox mode!</li></ul><p>… and many more!</p><section data-transform="divider"></section><p><em>Michael Cripe is a freelance contributor with IGN. He&#39;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).</em></p></section>
  7. The Best Solo Board Games Worth Playing Alone in 2025

    Tue, 04 Feb 2025 19:02:00 -0000

    Board games don't always have to be a group activity. Here are the best single-player experiences out there today.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2024/02/28/untitled-design-1709152125720.png"/><section data-transform="mobile-ad-break"></section><p>Most of us know playing the <a href="https://www.ign.com/articles/best-board-games-all-time">best board games</a> with friends and family can be a great way to spend your free time. But what about turning to board games when you find yourself alone and looking for something to pass the time? It&#39;s not as strange as it may sound, because many board games these days are designed to be played solo, or at least have a fun single-plyaer mode. From <a href="https://www.ign.com/articles/the-best-strategy-board-games">strategy games</a> to <a href="https://www.ign.com/articles/best-roll-and-write-board-games">roll-and-write board games</a> and everything in between, there are many options available for solo play. Below, we&#39;ll take a look at some of the best board games that can be played alone, giving you a chance to relax and unwind while still engaging your mind.</p><h2>TL;DR: These are the Best Solo Board Games</h2><section data-transform="catalog-carousel" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-items="[214729,214730,214731,214732,214733,214734,214735,214736,214737,214738,214739,214740,214741,214742,214743,214744,214745]" data-show-pricing="false" data-highlighted-item="null"></section><aside><p><strong>Editor&#39;s Note</strong>: Although every board game on this list can be played alone, most of them can be played with up to four players. The only exception to this is Final Girl, which was designed to be a single-player game only.</p></aside><h2 id="warstory">War Story: Occupied France</h2><p></p><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214729"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214729" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 14+</li><li><strong>Players</strong>: 1-6</li><li><strong>Play Time</strong>: 45-60 mins</li></ul></aside><p>A fascinating and novel combination of choose your own adventure and tactical wargame, War Story: Occupied France puts you in a charge of a team of secret agents working behind enemy lines in World War 2. Leading you through a series of well-written text paragraphs, with choices at the end of each, it weaves a compelling story of danger and espionage. Yet at the same time, your descisions play out on miniature maps where your team and their allies can lay nail-biting ambushes to take on superior numbers of enemy soliders. There&#39;s enough difficulty and descision trees to provide replay value, and you can link all the scenarios into a campaign for the ultimate solo challenge. Altough the official player count is up to six working cooperatively, it&#39;s best experienced alone to maginfy the burden of command.</p><p></p><h2 id="invincible">Invincible: The Hero-Building Game</h2><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214730"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214730" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 14+</li><li><strong>Players</strong>: 1-4</li><li><strong>Play Time</strong>: 45-90 mins</li></ul></aside><p>Based on the popular comic book, and now also a popular animated TV show, this represents superheroism as you&#39;ve never seen it before, with genuine peril and lashings of gore. This board game adaptation, <a href="https://www.ign.com/articles/invincible-the-hero-building-board-game-review">which got 8 out of 10 in our review</a>, focuses on the angle of young heroes still learning to control their powers, as you seach your hand for cool power combos to give to your growing proteges, while balancing this influx of upgrades with the pressing need to smash bad guys and save civillians. Each scenario links to a major storyline in the TV show, allowing fans to reenact their favourite episodes and the whole thing can also be played as a full campaign if desired.</p><p></p><h2 id="legacyofyu">Legacy of Yu</h2><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214731"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214731" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 12+</li><li><strong>Players</strong>: 1-4</li><li><strong>Play Time</strong>: 60 mins</li></ul></aside><p>Travel back to mythic China and struggle against the ever-present threat of barbarian tribes as you try to save the kingdom from flooding as the legendary Yu the Great. This is a fascinating mix of odd bedfellows: on the one hand there&#39;s a compelling resource management and worker placement game of rich strategy as you try to build canals off the main body of the river. On the other, this is supplemented by narrative paragraphs and military elements as you guard against barbarian incursions in an ongoing campaign. Despite the odd mixture it works brilliantly, offering you lots of strategic challenge, historical flavour and moral dilemmas along the way.</p><h2 id="final-girl">Final Girl</h2><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214732"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214732" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 14+</li><li><strong>Players</strong>: 1</li><li><strong>Play Time</strong>: 20-60 mins</li></ul></aside><p>If there’s a particular theme that excels for solo gaming, it’s horror. When it’s just you and the dice in a darkened room, board gaming gets the closest it can realistically manage to feeling unsettling. And whatever your particular fear is, one of Final Girl’s many, <a href="https://zdcs.link/bPgDJ">many expansion sets</a> will have you covered. It’s a modular game in which you play as the titular survivor at the end of a horror story, splitting time allocations between taking actions, playing cards and getting more cards, a split that gives the game its tension and strategic edge. But the core box isn’t enough to play on its own: you also need a <a href="https://zdcs.link/bPgDJ">Film Box</a>, which comes with two scenarios based on classic horror movies, so you can pick and choose between your favorite flicks and your worst fears. Whatever you choose, you’re guaranteed a thrill ride in this horribly unfair but narratively brilliant game.</p><h2 id="dune-imperium">Dune: Imperium</h2><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214733"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214733" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 14+</li><li><strong>Players</strong>: 1-4</li><li><strong>Play Time</strong>: 60-120 mins</li></ul></aside><p>Despite it being one of the best strategy games of recent years, you might be surprised to find Dune: Imperium on this list since really it needs three or four players to shine. However, the need to also cater for <a href="https://www.ign.com/articles/best-2-player-board-games">two-player board games</a> led the designer to include an automated opponent, House Hagal. Despite this being a fairly interactive game, House Hagal is simple to administer yet still manages to block out board space, steal resources and send in troops to contest territory, just like a real player. Solitaire you face two of them, with varying difficulty levels, which feels a lot more satisfying than just playing for a high score, as well as letting you experience this excellent game without roping in your friends. Read our <a href="https://www.ign.com/articles/dune-imperium-board-game-review">Dune: Imperium review</a> for more info.</p><h2 id="hadrians-wall">Hadrian’s Wall</h2><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214734"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214734" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 12+</li><li><strong>Players</strong>: 1-6</li><li><strong>Play Time</strong>: 60 mins</li></ul></aside><p>Hadrian’s Wall is a flip-and-write, where cards are flipped off the top of a deck and then the players - here representing Roman generals - use the depicted resources as they see fit on their own individual player sheets. It’s always been a solo-friendly genre, but this game really excels when played solitaire, not least because there’s now a <a href="https://renegadegamestudios.com/content/File%20Storage%20for%20site/HadriansWall-SoloCampaign.pdf">downloadable campaign</a> for it. Your task is to construct walls and fortresses in Roman Britain to repel Pictish invasions at the end of each round. That sense of dynamism is one of the things that sets the game apart from its peers. The others are a satisfying array of crunchy combos to cross off on your sheet, for plenty of strategic depth, and a long-term commitment to resource management with actual tokens rather than box-checks. Between them, these three things push Hadrian’s Wall away from the abstract conventions of its genre and into the living, breathing realm of history.</p><h2 id="imperium-horizons">Imperium: Horizons</h2><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214735"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214735" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 14+</li><li><strong>Players</strong>: 1-4</li><li><strong>Play Time</strong>: 40 mins/player</li></ul></aside><p>Civilization games have a long and storied history, but they’re not, on the whole, very solo-friendly. The Imperium series from Osprey games, of which Imperium: Horizons is the latest and greatest entry, is a notable exception. It’s also a fascinating exercise in bringing the deck-building mechanic to the genre. Each player selects a civilization, which comes with a unique starting deck and set of cards they can add as the game progresses, and it’s this granting of a specific deck that makes it suitable for solo play. It’s on you to leverage the game’s complex mechanisms, which newly includes trading and economics, to build your civilization from scratch, without overextending yourself and collapsing into the ever-present threat of revolt. It’s a significant challenge with any one of the fourteen included civilizations, but when you realise each one requires a unique strategic approach, you’ll understand you’ve got a solitaire game of colossal replay value and depth.</p><p>You can check out our <a href="https://www.ign.com/articles/imperium-horizons-board-game-review">hands-on review of Imperium Horizons</a> for more details about the game.</p><h2 id="frosthaven-gloomhaven">Frosthaven / Gloomhaven </h2><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214736"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214736" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 14+</li><li><strong>Players</strong>: 1-4</li><li><strong>Play Time</strong>: 60-120</li></ul></aside><p>Perhaps the largest and most involved game on this list, Frosthaven is ideal for those pining for a grand fantasy adventure on the tabletop. In this legacy-style undertaking, you’ll guide an adventurer across a sprawling fantasy world teeming with dungeons and monsters. Card-driven tactical combat is at the name of the game, and each turn you’ll have to carefully consider what to play from your hand. The fact that you can lose cards permanently gives each decision significant weight, and the persistent world makes your experience vastly different from others’. Frosthaven is a vast yet personal game that is just begging to be explored over several sessions. If the scale and price are too much for you to play alone, consider the cut-down but still excellent Gloomhaven: Jaws of the Lion. You can check out our <a href="https://www.ign.com/articles/gloomhaven-jaws-of-the-lion-review">Gloomhaven: Jaws of the Lion review</a> for details on that standalone game.</p><h2 id="mage-knight">Mage Knight</h2><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214737"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214737" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 14+</li><li><strong>Players</strong>: 1-5</li><li><strong>Play Time</strong>: 60+ mins</li></ul></aside><p>In the years since its 2011 release, Mage Knight has become synonymous with solo gaming. A sprawling fantasy epic from famed designer Vlaada Chvátil, Mage Knight was designed for 1-4 players, but it shines particularly well as a solitary experience. It’s a great choice when you’re in the mood for fighting monsters, upgrading your character, and exploring a fantasy setting. Make sure to set aside a large chunk of time, though, because games can last upwards of three hours, and each turn presents you with a puzzle-like series of actions that require a great deal of optimization.</p><h2 id="sherlock-holmes">Sherlock Holmes: Consulting Detective</h2><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214738"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214738" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 14+</li><li><strong>Players</strong>: 1-8</li><li><strong>Play Time</strong>: 90 mins</li></ul></aside><p>Step into the shoes of literature’s greatest detective in this board game equivalent of a mystery novel. Sherlock Holmes Consulting Detective includes a number of scenarios and fun props that really sell the experience. There’s a map of London, an address directory and a newspaper, each offering clues to hunt down and suspects to interview. Be warned, however, that this game does not hold your hand; each adventure presents a small amount of setup and exposition, and then sends you out into the city without much direction, leaving you to decide what locations to visit and who to accuse. This game gives you the chance to live up to Holmes’ reputation, which is a tall order given how though the mysteries can be.</p><p>You can check out more of our picks for the <a href="https://www.ign.com/articles/best-murder-mystery-board-games">best mystery board games</a> if you like this one.</p><h2 id="under-falling-skies">Under Falling Skies</h2><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214739"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214739" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 12+</li><li><strong>Players</strong>: 1+</li><li><strong>Play Time</strong>: 20-40 mins</li></ul></aside><p>While solo options are fairly standard on most games nowadays, they can’t quite match those rare titles that venture to be solo only, such as Under Falling Skies. It’s a riff on Space Invaders as alien ships descent ever closer to the base you’re trying to protect. Under the pressure of their advance, you’ll have to balance a limited pool of dice between shooting them down, building your base and researching a final end to the alien menace. But there’s a beautiful catch: the higher the dice you use, the better the effect and the faster the alien above descends. With a variety of scenarios that can be recombined into a campaign, like those of the <a href="https://www.ign.com/articles/best-campaign-board-games">best campaign board games</a>, this is a simple concept that will keep you gaming for a very long time. </p><h2 id="robinson-crusoe">Robinson Crusoe: Adventures on the Cursed Island</h2><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214740"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214740" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 14+</li><li><strong>Players</strong>: 1-4</li><li><strong>Play Time</strong>: 90-180 mins</li></ul></aside><p>Robinson Crusoe: Adventures on the Cursed Island casts players as shipwreck survivors on an island that is actively trying to kill them. There are several different characters to play as, each with various strengths and weaknesses. You will find yourself scavenging for food, building and upgrading shelters, and exploring perilous locations on the island. The game includes rules for a solo variant, but the general consensus is that it’s easier for a single player to simply take on the role of more than one character. There is a lot going on in Robinson Crusoe and the ample iconography can be a bit overwhelming, but those that stick it out will find a rewarding adventure that begs for return trips.</p><p>Once you have the base game, there are three <a href="https://www.ign.com/articles/robinson-crusoe-board-game-buying-guide">different Robinson Crusoe expansions</a> you can check out as well. There&#39;s a lot of depth to be explored here.</p><h2 id="dinosaur-island">Dinosaur Island: Rawr N’ Write</h2><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214741"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214741" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 10+</li><li><strong>Players</strong>: 1-4</li><li><strong>Play Time</strong>: 30-45 mins</li></ul></aside><p>Roll and write games, like co-op board games, often make very good solo fare because even multiplayer you’re all competing to make the best use of the same set of dice. Most, however, are too fast and simple for a compelling solitaire experience. Dinosaur Island: Rawr N’ Write is longer and more complex than its peers, but it pays off in a deeper, more satisfying game. Your dice rolls generate a wide variety of resources that you’ll need to balance carefully to build and run your Jurassic World style theme park. You even draw out the buildings on a grid and run tours through it but beware: if your security isn’t up to scratch, you may end up with fewer tourists than you started with. For more info, check out our <a href="https://www.ign.com/articles/dinosaur-island-rawr-n-write-board-game-review">Dinosaur Island: Rawr &#39;n Write review</a>.</p><h2 id="arkham-horror">Arkham Horror: the Card Game</h2><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214742"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214742" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 14+</li><li><strong>Players</strong>: 1-4</li><li><strong>Play Time</strong>: 60-120 mins</li></ul></aside><p>Though the prospect of facing down an eldritch horror on your own may sound daunting, Arkham Horror: The Card Game a tense and brilliant solo experience. The base game comes with a small handful of scenarios that send you directly into the jaws of cosmic mystery. You can use the suggested starter decks, or build a custom one centered around your chosen investigator’s special abilities. Gameplay sees you hopping from location to location to search for clues in order to advance the story while attempting to impede the deadly Mythos deck. Your investigator will inevitably take damage and acquire weaknesses over time that can affect future games in the campaign, making Arkham Horror: The Card Game one of the most thematic games on this list and one of the <a href="https://www.ign.com/articles/best-horror-board-games">best horror board games</a> in general</p><h2 id="cascadia">Cascadia</h2><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214743"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214743" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 10+</li><li><strong>Players</strong>: 1-4</li><li><strong>Play Time</strong>: 30-45 mins</li></ul></aside><p>While Cascadia is one of the very best <a href="https://www.ign.com/articles/best-family-board-games">family board games</a>, at first glance it doesn’t seem to offer much to a lone player. Sure the wildlife theme is appealing. And the simple yet addictive gameplay, where you choose pairs of random terrain tiles and animal tokens to add to your nature reserve to satisfy a range of scoring patterns, is fun enough. But what elevates it as a solitaire game is the list of achievements in the back of the rulebook. These task you to approach the game with different setups and rule tweaks, trying to reach particular score thresholds. Easy at first, the difficulty soon ramps up, giving you lots of varied challenges that are supremely satisfying to tick off, one by one. You can read our <a href="https://www.ign.com/articles/cascadia-board-game-review">review of Cascadia</a><em> </em>for more information about this board game<em>.</em></p><h2 id="terraforming-mars">Terraforming Mars</h2></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214744"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214744" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 12+</li><li><strong>Players</strong>: 1-5</li><li><strong>Play Time</strong>: 120 mins</li></ul></aside><p>In this heavy Euro-style game, you’ll help make the Martian surface hospitable to human life by increasing the oxygen levels in the atmosphere, raising the temperature from below freezing, and by building man-made oceans to sustain life. This is done through a combination of resource management and tableau building. You’ll take on the role of a mega corporation looking to profit off of humanity’s foray onto the red planet. add In the solo game, you’ll race against the clock to maximize each of the three end game parameters. Every turn, you play new cards from your hand, meaning your list of available actions will grow until you’ve assembled a sprawling tableau of action cards that can combo off of each other. It’s a very crunchy game experience, which is perfect for those who appreciate a good optimization puzzle. There are also a number of expansion scenarios available, making Terraforming Mars one of the best solo experiences available, as well as one of the <a href="https://www.ign.com/articles/best-board-games-for-adults">best board games for adults</a>, too.</p><h2 id="spirit-island">Spirit Island</h2><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214745"><section data-transform="catalog-item" data-catalogid="2fb725da-309d-4677-b886-ba61e6349915" data-id="214745" data-show-pricing="false" data-highlighted="false"></section><p></p><aside><ul><li><strong>Age Range</strong>: 14+</li><li><strong>Players</strong>: 1-4</li><li><strong>Play Time</strong>: 90-120 mins</li></ul></aside><p>By their nature, <a href="https://www.ign.com/articles/best-cooperative-board-games">cooperative board games</a> make for great solo experiences. Because of the players-versus-the-board structure, co-ops easily allow one person to control two or more players. One of the best co-op games in recent years is Spirit Island, a game about protecting your land from waves of vicious colonizers. You control island spirits, each with their own deck of power cards that help destroy settlements and repair land that’s been ravaged by agriculture. The strong theme and combo-heavy card play combine into one of the most robust cooperative experiences we’ve played. It just so happens to make an ideal solo game as well.</p><h2>Solo Board Game FAQs</h2><h3>Is it weird to play board games alone?</h3><p>Not at all! It&#39;s probably something that people have been doing for hundreds, maybe thousands of years. There&#39;s a 1697 French engraving that shows a woman at the King&#39;s court playing peg solitaire, and if it had reached the highest circles of nobility at that time, chances are it&#39;s a lot older. The solitaire card game that you&#39;ve likely played on your computer at some point can be dated back to the late 1700s in northern Europe. Speaking of which, it&#39;s generally not thought odd for people to play video games like solitaire or far more complex fare alone, even in these internet-enabled times, so why should playing a board game by yourself be any different? In both cases, the enjoyment comes from trying to beat the challenge set by the game, and then trying again to see if you can better your own performance. Solo board games, much like their video counterparts, can also be enjoyed in part for the visual and tactile pleasures that they provide. It&#39;s no more peculiar than doing a jigsaw puzzle. </p><p>For more, check out our picks for the <a href="https://www.ign.com/articles/best-board-games-for-parties-and-large-groups">best party board games</a> and the <a href="https://www.ign.com/articles/best-deck-building-board-games">best deck-building card games</a>.</p><section data-transform="divider"></section><p><em>Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. You can reach him on BlueSky at </em><a href="https://bsky.app/profile/mattthr.bsky.social"><u><em>@mattthr.bsky.social</em></u></a><em>.</em></p></section></section>
  8. Clair Obscur: Expedition 33 - Here’s What Comes in Each Edition

    Tue, 04 Feb 2025 18:42:50 -0000

    Everything you need to know to preorder Clair Obscur: Expedition 33, including what comes in each edition, its release date, how much it costs, and more.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/02/04/untitled-design-1-1738692357671.png"/><section data-transform="mobile-ad-break"></section><p>Clair Obscur: Expedition 33 is <strong>set to release on PS5, Xbox Series X|S, and PC on April 24</strong>. It’s a turn-based RPG, but it also incorporates real-time mechanics sort of like the Mario RPG series. But the tone is way more serious, weird, and artsy. It looks great. It’s coming out in standard and deluxe editions, and they’re all available for preorder now (<a href="https://zdcs.link/QPpboZ" data-aps-asin="B0DK6225DY">see it at Amazon</a>). Let’s dive in to see what comes in each.</p><h2 data-toc-title="Standard Edition">Clair Obscur: Expedition 33 - Standard Edition</h2><section data-transform="catalog-item-wrapper" data-catalogid="b914d6ad-2aa7-4951-955b-0e5d1826278e" data-id="214651"><section data-transform="catalog-item" data-catalogid="b914d6ad-2aa7-4951-955b-0e5d1826278e" data-id="214651" data-show-pricing="true" data-highlighted="false"></section><p><strong>PS5</strong></p><ul><li><a href="https://zdcs.link/QPpboZ" data-aps-asin="B0DK6225DY">Get it at Amazon</a> - $49.99</li><li><a href="https://zdcs.link/QORDEM">Get it at Best Buy</a> - $49.99</li><li><a href="https://zdcs.link/z6obmY">Get it at GameStop</a> - $49.99</li><li><a href="https://zdcs.link/aD3V1o">Get it at Target</a> - $49.99</li><li><a href="https://zdcs.link/9lXwDN">Get it at PS Store (digital)</a> - $49.99</li></ul><p><strong>Xbox Series X|S</strong></p><ul><li><a href="https://zdcs.link/zJ2V5D" data-aps-asin="B0DK61BM3R">Get it at Amazon</a> - $49.99</li><li><a href="https://zdcs.link/924b0y">Get it at Best Buy</a> - $49.99</li><li><a href="https://zdcs.link/aR38E8">Get it at GameStop</a> - $49.99</li><li><a href="https://zdcs.link/aBp1EE">Get it at Target</a> - $49.99</li><li><a href="https://zdcs.link/Qbxngw">Get it at Xbox Store (digital)</a> - $49.99</li></ul><p><strong>PC</strong></p><ul><li><a href="https://zdcs.link/916bOR">Get it on Steam</a> - $44.99</li></ul><p>If all you want is the base game, grab the standard edition. It doesn’t come with any extras, but it has the game and that’s all you really need.</p></section><h2 data-toc-title="Digital Deluxe Edition">Clair Obscur: Expedition 33 - Digital Deluxe Edition</h2><a href="https://zdcs.link/QmX2dJ"><img src="https://assets-prd.ignimgs.com/2025/02/04/expedition-33-deluxe-1738692106307.png" class="article-image-full-size" title="undefined"/></a><ul><li><a href="https://zdcs.link/QmX2dJ">Get it for PS5</a> - $59.99</li><li><a href="https://zdcs.link/znXOvG">Get it for Xbox</a> - $59.99</li><li><a href="https://zdcs.link/916bOR">Get it for PC (Steam)</a> - $53.99</li></ul><p>The deluxe edition comes with the base game, plus the following extras:</p><ul><li>The “Flowers” Collection - Six outfits and hairstyles inspired by the Flowers of Lumière, along with six additional “Gommage” outfit variations. One for each playable character.</li><li>“Clair” - A custom outfit for Maelle</li><li>“Obscur” - A custom outfit for Gustave</li></ul><h2 data-toc-title="Game Pass">Clair Obscur: Expedition 33 Will Be on Xbox Game Pass</h2><section data-transform="catalog-item-wrapper" data-catalogid="757465e1-f005-4813-9ae4-1df591952d0d" data-id="214308"><section data-transform="catalog-item" data-catalogid="757465e1-f005-4813-9ae4-1df591952d0d" data-id="214308" data-show-pricing="true" data-highlighted="false"></section><p></p><p>The standard edition of Clair Obscur: Expedition 33 will be available on day one for <a href="https://www.ign.com/playlist/igneditorial/lists/game-pass-ultimate">Xbox Game Pass Ultimate</a> and <a href="https://www.ign.com/playlist/igneditorial/lists/pc-game-pass-ultimate-catalog">PC Game Pass</a> subscribers. Above, you’ll find the best current deal on a three-month subscription to Xbox Game Pass Ultimate.</p></section><h2 data-toc-title="Deluxe Edition Upgrade">How Does the Deluxe Edition Upgrade Work?</h2><ul><li><a href="https://zdcs.link/akR7lr">Get it for Xbox</a></li></ul><p>If you have Xbox Game Pass, but you want the extras that come in the digital deluxe edition, you can buy the deluxe edition upgrade on the Xbox Store with the link above. It does exactly what it sounds like: turns your standard edition into a deluxe edition.</p><h2 data-toc-title="Preorder Bonus?">Clair Obscur: Expedition 33 Preorder Bonus</h2><p>Unfortunately, there are no preorder bonuses available at this time. If that changes, we’ll drop them here.</p><h2 data-toc-title="What is Expedition 33?">What Is Clair Obscur: Expedition 33?</h2><section data-transform="ignvideo" data-slug="clair-obscur-expedition-33-official-release-date-trailer-xbox-developer-direct-2025" data-loop=""></section><p>Clair Obscur is a turn-based RPG developed by the French studio Sandfall Interactive that uses real-time elements during battles. It’s set in a dark fantasy world in which, once a year, a powerful being called the Paintress wakes and paints a number on her monolith. When she does, everyone of that age vanishes from the earth. As the game kicks off, the Paintress is going to wake soon and paint the number 33. You plays as Expedition 33, a group of 33-year-olds who plan to kill the Paintress.</p><p>The combat sounds like a real selling point for the game. It’s turn-based, but you do a lot of other things besides choosing attacks for your expeditioners. You can dodge, parry, and counter incoming attacks. You can chain combos together by pressing buttons in a rhythm, and you can use a free-aim system to target enemy weak points. It looks pretty cool. Check out our <a href="https://www.ign.com/articles/clair-obscur-expedition-33-the-first-preview">Clair Obscur: Expedition 33 preview</a> for more info.</p><h2 data-toc-title="Other Preorder Guides">Other Preorder Guides</h2><p><section data-transform="commerce-deal" data-slug="other-preorder-guides" data-type="list"></section></p><section data-transform="divider"></section><p><em>Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky </em><a href="https://bsky.app/profile/chrislreed.com"><em>@chrislreed.com</em></a><em>.</em></p></section>
  9. The Last of Us Season 2 Will Feature 'Pretty Brutal' Content Cut From the Game

    Tue, 04 Feb 2025 17:46:01 -0000

    The Last of Us Season 2 on HBO will feature content that was cut from the original The Last of Us Part 2 video game, showrunner and Naughty Dog studio head Neil Druckmann has said.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2021/05/27/lastofushunt2222-1622129123807.jpeg"/><section data-transform="mobile-ad-break"></section><p>The Last of Us Season 2 on HBO will feature content that was cut from the original The Last of Us Part 2 video game, showrunner and Naughty Dog studio head Neil Druckmann has said.</p><p>Druckmann told <a href="https://ew.com/the-last-of-us-creators-set-stage-dense-episodes-season-2-exclusive-8783868">Entertainment Weekly</a> that &quot;pretty brutal&quot; content will be revived through the show, <a href="https://www.ign.com/articles/the-last-of-us-part-2-remastereds-lost-levels-revealed-and-fans-are-already-spooked">including some of the Lost Levels that were somewhat restored in the PlayStation 5 remaster</a> of The Last of Us Part 2.</p><p>These included three different early versions of scrapped levels, including Jackson Party, The Hunt, and Seattle Sewers. The first two of these are much more calm, with Ellie attending a party in the first and tracking a bleeding boar in the second, but the final one presents plenty of the intense horror fans of the game and show are familiar with as she&#39;s stalked by monsters in the tunnels underneath Seattle.</p><section data-transform="slideshow" data-slug="the-last-of-us-season-2-cast-whos-new-and-coming-back-to-the-hbo-show" data-value="the-last-of-us-season-2-cast-whos-new-and-coming-back-to-the-hbo-show" data-type="slug" data-caption=""></section><p>Whatever cut content has made its way into the show will seemingly put fans on edge, however. &quot;[It&#39;s] pretty brutal, but I&#39;m very excited for people to see it,&quot; Druckmann said. He also teased that a &quot;pretty prominent&quot; character only talked about in the game will make an appearance, &quot;similar to what we did with Frank in Season 1.&quot;</p><p>Season 2 is set to add many new characters, of course, including <a href="https://www.ign.com/articles/hbos-the-last-of-us-season-2-finds-its-abby-in-kaitlyn-dever">Kaitlyn Dever as Abby</a>, <a href="https://www.ign.com/articles/hbo-the-last-of-us-season-2-four-new-cast-members">Danny Ramirez as Manny, Tati Gabrielle as Mel</a>, and many more, but one question mark remains as Catherine O&#39;Hara has also joined in a mystery role.</p><p>Fans likely don&#39;t have too long to wait before each mystery is answered, <a href="https://www.ign.com/articles/the-last-of-us-season-2-trailer-teases-an-april-2025-return-for-the-hbo-series">as Episode 1 of Season 2 is set to premiere in April</a>, but there&#39;s a chance some things will remain unclear for much longer. This is because HBO plans to extend The Last of Us Part 2 beyond a single season, unlike <a href="https://www.ign.com/articles/the-last-of-us-season-1-review">the critically acclaimed Season 1</a> which covered the entirety of the original game.</p><p>Fellow showrunner Craig Mazin has said previously that Part 2 features a lot more story to cover, so while Season 3 isn&#39;t greenlit as of yet, <a href="https://www.ign.com/articles/the-last-of-us-season-2-will-be-shorter-than-season-1-but-showrunners-tease-larger-potential-third-season">they&#39;ve built Season 2 with a &quot;natural breakpoint&quot; after just seven episodes</a>.</p><section data-transform="divider"></section><p><em>Ryan Dinsdale is an IGN freelance reporter. He&#39;ll talk about The Witcher all day.</em></p></section>
  10. Best Nintendo Switch Deals Today (February 2025)

    Tue, 04 Feb 2025 17:12:00 -0000

    There are some incredible new Nintendo Switch deals happening right now, so we handpicked our absolute favorites to share with you. Here's what we found.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2024/06/18/dkthumb-1718720494442.png"/><section data-transform="mobile-ad-break"></section><p>The holidays and their seasonal sale events may be behind us, but there are still plenty of Nintendo Switch deals worth checking out to kickstart the new year. We&#39;ve gathered the best Switch deals currently available, including a selection of Switch games discounted at Woot like <a href="https://zdcs.link/92444L">Donkey Kong Country Returns HD for $44.99</a>. Check out our favorite deals at the moment below, and for more updates on the latest discounts, follow <a href="https://twitter.com/IGNDeals">@IGNDeals</a> on Twitter/X.</p><h2>When Is the Nintendo Switch 2 Expected?</h2><p>At long last, the <a href="https://www.ign.com/articles/nintendo-finally-reveals-its-next-gen-console-confirms-switch-2-name">Nintendo Switch 2 has been revealed</a>. While we don&#39;t know when this console will officially be released, we do know that there&#39;ll be a <a href="https://www.ign.com/articles/nintendo-switch-2-direct-announced-for-april">Nintendo Switch 2 Direct in April</a> that&#39;ll hopefully end with some preorder information. If you simply can&#39;t wait for that day, though, we have good news: <a href="https://zdcs.link/aX21OY">you can register your interest at Best Buy</a>. This is a smart idea so you can stay up to date on preorders in the coming months via email. For more information on preorders and what to expect from the Nintendo Switch 2 this year, check out our <a href="https://www.ign.com/articles/switch-2-where-to-buy">Nintendo Switch 2 buying guide</a>.</p><h2 data-toc-title="Best Nintendo Switch Game Deals" id="games">Best Nintendo Switch Game Deals</h2><p>There are quite a few Nintendo Switch game deals we&#39;re excited about right now. Mainly, there&#39;s a selection of great games on sale at Woot, including <a href="https://zdcs.link/92444L">Donkey Kong Country Returns HD</a>, <a href="https://zdcs.link/QrXXXG">Sonic X Shadow Generations</a>, and <a href="https://zdcs.link/Qp6N6g">The Legend of Zelda: Echoes of Wisdom</a>. You can see these deals and many more below.</p><section data-transform="catalog-item-wrapper" data-catalogid="f16bd0c2-856d-42ec-b132-6ed2d039e881" data-id="214706"><section data-transform="catalog-item" data-catalogid="f16bd0c2-856d-42ec-b132-6ed2d039e881" data-id="214706" data-show-pricing="true" data-highlighted="false"></section><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="f16bd0c2-856d-42ec-b132-6ed2d039e881" data-id="214707"><section data-transform="catalog-item" data-catalogid="f16bd0c2-856d-42ec-b132-6ed2d039e881" data-id="214707" data-show-pricing="true" data-highlighted="false"></section><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="007d5bf9-dc92-4652-8ad4-bf06bd9bfbbb" data-id="207939"><section data-transform="catalog-item" data-catalogid="007d5bf9-dc92-4652-8ad4-bf06bd9bfbbb" data-id="207939" data-show-pricing="true" data-highlighted="false"></section><p></p></section><section data-transform="catalog-item-wrapper" data-catalogid="f16bd0c2-856d-42ec-b132-6ed2d039e881" data-id="209799"><section data-transform="catalog-item" data-catalogid="f16bd0c2-856d-42ec-b132-6ed2d039e881" data-id="209799" data-show-pricing="true" data-highlighted="false"></section><p><strong>More Switch Video Game Deals</strong></p><ul><li><a href="https://zdcs.link/QKO2Ly" data-aps-asin="B0CJ3ZGM7Y">Unicorn Overlord</a> - $29.99</li><li><a href="https://zdcs.link/zjG0Gp">Mario &amp; Luigi: Brothership</a> - $46.99</li><li><a href="https://zdcs.link/Qx7v7x">The Legend of Zelda: Tears of the Kingdom</a> - $44.99</li><li><a href="https://zdcs.link/z7b7bG">Animal Crossing: New Horizons</a> - $39.99</li><li><a href="https://zdcs.link/92bKbE">Detective Pikachu Returns</a> - $39.99</li><li><a href="https://zdcs.link/a5bxb5">Splatoon 3</a> - $41.99</li><li><a href="https://zdcs.link/Qp6N6v">Luigi&#39;s Mansion 3</a> - $39.99</li><li><a href="https://zdcs.link/QKDMDE">Mario Kart 8 Deluxe</a> - $41.99</li><li><a href="https://zdcs.link/zjG0Gq">Hyrule Warriors: Definitive Edition</a> - $44.99</li></ul></section><h2 data-toc-title="Best Switch Micro SD Card Deals">Best Switch Micro SD Card Deals</h2><p>The <a href="https://www.ign.com/articles/best-sd-cards-for-nintendo-switch">best Switch SD card</a> should be fast, reliable, and as future-proof as possible. That last one is important, especially with the Switch successor on the horizon. Therefore, you&#39;re going to want to opt for the latest in SD card tech, which is a <strong>micro SDXC UHS-I U3 A2 V30 memory card</strong>. That&#39;s a lot of random letters, so to save you a bit of time we&#39;ve left our top suggestions and deals below for your convenience.</p><section data-transform="catalog-item-wrapper" data-catalogid="b5c2e682-c608-45f8-b579-035074a5a5f9" data-id="208231"><section data-transform="catalog-item" data-catalogid="b5c2e682-c608-45f8-b579-035074a5a5f9" data-id="208231" data-show-pricing="true" data-highlighted="false"></section><p><strong>More Switch SD Card Deals</strong></p><ul><li><a href="https://zdcs.link/z3boyw" data-aps-asin="B07KXQX3S3">SanDisk 128GB microSDXC Card for $18.07</a></li><li><a href="https://zdcs.link/QKDwYY" data-aps-asin="B0C1PPWTWT">Samsung PRO Plus microSD 256GB for $24.99</a></li><li><a href="https://zdcs.link/aD333k">PNY 512GB Premier-X Class 10 U3 V30 microSDXC for $31.99</a></li><li><a href="https://zdcs.link/Qp62Ll" data-aps-asin="B0C1PRYPYX">Samsung PRO Plus microSD 512GB for $39.99</a></li><li><a href="https://zdcs.link/QpXKWw" data-aps-asin="B0B7NYN3N3">SanDisk 1TB Ultra microSDXC UHS-I Memory Card for $69.99</a></li></ul></section><h2 data-toc-title="Best Switch Power Bank Deals">Best Switch Power Bank Deals</h2><p>Looking for a new power bank? We&#39;ve found an excellent deal on the Anker PowerCore 737 that&#39;s worth taking advantage of. Normally this 24,000mAh power bank retails for $149.99, but you can pick it up right now for $99.48 after clipping the $7 coupon on the store page. </p><section data-transform="catalog-item-wrapper" data-catalogid="dc1e7e90-a19d-4788-a52d-0cb353a6719a" data-id="183058"><section data-transform="catalog-item" data-catalogid="dc1e7e90-a19d-4788-a52d-0cb353a6719a" data-id="183058" data-show-pricing="true" data-highlighted="false"></section><h2 id="accessory">Best Nintendo Switch Accessory Deals</h2><p><section data-transform="commerce-deal" data-slug="evergreen-nintendo-switch-accessory-deals-hero" data-type="grid"></section></p><p>Whether you&#39;re looking for a new controller or case for your Switch, there are quite a few different accessory deals that are worth checking out. Here, we&#39;ve listed just a few of our favorite discounts at the moment, including a deal on the <a href="https://zdcs.link/aB1jqv" data-aps-asin="B0B9BGJVLL">8Bitdo Ultimate Controller with a Charging Dock</a> and a <a href="https://zdcs.link/9lXkRN" data-aps-asin="B01MY9JB2U">Game Traveler Nintendo Switch Deluxe OLED Case</a>.</p><p><strong>More Accessory Deals:</strong></p><ul><li><a href="https://zdcs.link/Qx7LED" data-aps-asin="B01MS7YUA7">PowerA Joy Con Comfort Grips for Nintendo Switch - Black for $9.88</a></li><li><a href="https://zdcs.link/aM6lLm" data-aps-asin="B0C4VN8TTF">HORI Split Pad Pro (The Legend of Zelda: Tears of the Kingdom) for $47.99</a></li><li><a href="https://zdcs.link/aM6660">Nintendo Switch Pro Controller for $69.95</a></li></ul><h2 id="switchnew">When Should You Buy a Nintendo Switch?</h2><section data-transform="commerce-deal" data-slug="us-deals-switch-deals-evergreen" data-type="grid"></section><p>The short answer is that you should <a href="https://www.ign.com/articles/where-to-buy-nintendo-switch-consoles">buy a Nintendo Switch</a> whenever there’s any kind of sale, regardless of the time of year. Amazon will likely offer the same console bundles on any other sale as it will on <a href="https://www.ign.com/articles/black-friday-2024">Black Friday</a> or <a href="https://www.ign.com/articles/prime-day-2024">Amazon Prime Day</a>, so there’s no real reason to wait if you’re in need of a Nintendo Switch.</p><p>That being said, there are sometimes some unique bundles and promotions during Black Friday that you won’t find any other time of the year. They usually includes additional games (like the infamous Mario Kart 8 bundle) or Switch accessories for free, but quantities tend to be limited. As always, do your research into the seller before you make a purchase and keep in mind that the <a href="https://www.ign.com/articles/nintendo-switch-2-everything-we-know">Nintendo Switch 2</a> is coming out next year.</p><p><strong>Where to Buy a Nintendo Switch in 2024</strong></p><ul><li><strong></strong><a href="https://zdcs.link/xJArj">Nintendo Switch Console for $299.00</a></li><li><strong></strong><a href="https://zdcs.link/GYgBW">Nintendo Switch Lite Console for $199.00</a></li></ul><p>With how expensive gaming is getting in 2024, we&#39;re trying to save you as much money as possible on the games and other tech you actually want to buy. We&#39;ve got great deal roundups available for all major platforms such as <a href="https://www.ign.com/articles/best-playstation-ps5-deals">PlayStation</a> and <a href="https://www.ign.com/articles/best-nintendo-switch-deals">Xbox</a>, and keep these updated daily with brand-new offers. If you&#39;re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.</p><section data-transform="divider"></section><p><em>Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him </em><a href="https://twitter.com/robertliam21"><em>@robertliam21</em></a><em> on Twitter.</em></p></section></section>
  11. PGA Tour 2K25: The Final Preview

    Tue, 04 Feb 2025 17:00:00 -0000

    Is PGA Tour 2K25 the best-looking sports game? No. Would it be nice to have more real-life courses? Sure. Was the framerate surprisingly choppy on PC when I’d press Y to survey each new hole? Yup. But actually digging into this year’s offering was just fun.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/02/03/pga-tour-2k25-finalpreview-blogroll-1738622171589.jpg"/><section data-transform="mobile-ad-break"></section><p>If you took a Family Feud-style survey of which pro sports simulation video game series people would most want 2K to take a crack at that they’re not already making, a resurrection of NFL 2K would easily be the number-one answer. Heck, pro golf might not even be the second or third answer (hello, MLB and NHL). But the company is nevertheless returning for a third round with PGA Tour 2K25, and after playing for a couple of hours, there’s a lot to like.</p><p>In truth, developer HB Studios has been honing its golf game for quite a while now, having made The Golf Club starting a decade ago before signing on with 2K and rebranding to PGA Tour 2K in 2020. The team’s experience and maturity shine through in 2K25, as I had a hard time finding any glaring issues in my hands-on. Is it the best-looking sports game? No. Would it be nice to have more real-life courses? Sure. (2K25 does bring the PGA Championship, US Open, and the Open Championship.) Was the framerate surprisingly choppy on PC when I’d press Y to survey each new hole? Yup. But actually digging into this year’s offering was just fun.</p><section data-transform="ignvideo" data-slug="pga-tour-2k25-official-gameplay-trailer" data-loop=""></section><p>It started with the upgraded EvoSwing mechanic. You have a few different options, and playing with a controller, I preferred the right stick option, in which you pull down to wind up, and press forward to strike the ball and follow through. You can set this to be forgiving, or it can be set to be very much not forgiving with the higher difficulty settings, whereby an errant flick of your thumb in one direction or another might yield a wicked slice or hook. Conversely, there are also lower difficulty settings (Perfect Swing) for those just looking to have a chill, stress-free time, in which 2K25 isn’t as punitive on missed inputs in an effort to try and keep you moving and advancing. Furthermore, you can tap LB to shape your shots, giving you additional control over where the ball will go. HB Studios also says the ball physics have been improved, and I like that you can also move laterally in the tee box to adjust your tee shot if, say, a tree up ahead gets slightly in the way of your preferred drive. It certainly helped that I started by playing as Tiger Woods, this year’s cover athlete, who as we all know is pretty darn good at this sport.</p><section data-transform="quoteBox">I got offered a role in a movie with Christopher “Shooter McGavin” McDonald – who, yes, is in the game, albeit not as his famous Happy Gilmore character for obvious licensing reasons.</section><p>Meanwhile, MyCareer has been given a boost, implementing narrative mechanics we’ve seen in other sports games to reasonably entertaining effect. I got offered a role in a movie with Christopher “Shooter McGavin” McDonald – who, yes, is in the game, albeit not as his famous Happy Gilmore character for obvious licensing reasons – where I could choose to play a hero or villain, and my choice would affect which MyCareer stats got boosted. Gear earned by cashing in your earned VC will also affect your stats, while your skills are also upgradeable by playing and, naturally, winning. The developers have also added Quests, which are broad goals they can refresh weekly or really whenever, such as getting 10 birdies in a row.</p><section data-transform="ignvideo" data-slug="pga-tour-2k23-video-review" data-loop=""></section><p>As for MyPlayer, I didn’t want to spend my entire demo time trying to recreate a perfect facsimile of myself, but even noodling around with the player creator for a few minutes was enough to get me reasonably close. You’ve got skill trees to dig into now as well, which is a welcome upgrade. Sadly, I didn’t get to try the multiplayer options, which sound like good casual fun including ranked matchmaking and cross-platform Societies (think: groups or clubs). I have fond memories of shooting the breeze with my friends in Links 2004 for the original Xbox, and what PGA Tour 2K25 promises sounds like it might recreate all of that and more. I appreciate that there are also asynchronous multiplayer options if you and your buddies live in wildly different time zones. </p><p>PGA Tour 2K25 is admittedly a bit difficult to preview in that it seems to do everything reasonably well without faceplanting in any one single area. It makes it a bit tough to get excited about, admittedly, but it does seem like a solid bet to be worth picking up for golf fans and/or those looking for a low-stress game. Fortunately, you can check it out for yourself without spending a dime, as a playable demo of PGA Tour 2K25 is available as of today.</p><section data-transform="divider"></section><p><em>Ryan McCaffrey is IGN&#39;s executive editor of previews and host of both IGN&#39;s weekly Xbox show, </em><a href="https://www.ign.com/watch/unlocked">Podcast Unlocked</a><em>, as well as our monthly(-ish) interview show, </em><a href="https://www.ign.com/articles/2016/02/04/ign-unfiltered-every-episode-ever">IGN Unfiltered</a><em>. He&#39;s a North Jersey guy, so it&#39;s &quot;Taylor ham,&quot; not &quot;pork roll.&quot; Debate it with him on Twitter at </em><a href="https://twitter.com/DMC_Ryan"><em>@DMC_Ryan</em></a><em>.</em></p></section>
  12. Destiny 2: Heresy Has Missing Voice Lines Due to Ongoing SAG-AFTRA Strike, Bungie Warns

    Tue, 04 Feb 2025 15:58:22 -0000

    Destiny 2's next Episode, Heresy, is just around the corner. The "final epilogue entry" for the Light and Darkness Saga will have some unvoiced lines of dialogue though, due to the ongoing SAG-AFTRA strike.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/02/03/destiny2heresylaunchtrailer-ign-blogroll-1738601317089.jpg"/><section data-transform="mobile-ad-break"></section><p>Destiny 2&#39;s next Episode, Heresy, is just around the corner. The &quot;final epilogue entry&quot; for the Light and Darkness Saga will have some unvoiced lines of dialogue though, due to the ongoing SAG-AFTRA strike.</p><p>In the <a href="https://www.bungie.net/7/en/News/Article/twid-01-30-25"><u>recent This Week In Destiny update</u></a>, Bungie said its teams have taken care to deliver the narrative and story content, but warned that certain voice lines will be silent due to the ongoing Screen Actors Guild - American Federation of Television and Radio Artists strike.</p><p>Subtitles will be enabled by default so players don&#39;t miss any story, and Bungie outlined a number of accessibility and visibility options for said subtitles. Heresy activities that have missing voice acting will display a warning before launch.</p><p>The SAG-AFTRA strike started last July after the union confirmed it had failed to reach an agreement with video companies following a series of negotiations. SAG-AFTRA cited a lack of agreement over regulating generative artificial intelligence (or GenAI) in projects.</p><p>Even games not subject to the strike have been affected. Activision, for example, <a href="https://www.ign.com/articles/activision-confirms-call-of-duty-black-ops-6-character-recast-after-players-expressed-concern-about-new-voices"><u>recast several Zombies characters in Call of Duty: Black Ops 6</u></a> after the voice actors reportedly chose not to sign new contracts in solidarity with striking union members. Some projects and teams have <a href="https://www.ign.com/articles/voice-actor-strike-makes-progress-as-last-sentinel-dev-signs-ai-protection-agreement"><u>since struck an interim agreement</u></a>, permitting members to work on those games.</p><p>The extent of Destiny 2: Heresy&#39;s lack of voice-acting is unclear, though some fans have noted that <a href="https://www.reddit.com/r/DestinyTheGame/comments/1ih133j/comment/matavnf/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button"><u>it appears Sloane will be one of the silent characters</u></a>. There&#39;s no note on whether these voice lines could be added in a future update, if the studio and publisher reach a deal with the striking actors.</p><p>For more on how the strike has, and will continue to, affect the games you play, check out our feature from last year, <a href="https://www.ign.com/articles/what-the-sag-aftra-video-game-actors-strike-means-for-gamers"><u>What the SAG-AFTRA Video Game Actors Strike Means for Gamers</u></a>. Destiny 2: Heresy goes live on February 4, 2025.</p><section data-transform="divider"></section><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  13. Breakout Beyond Puts a New Angle on Atari's Classic Brick-Breaker

    Tue, 04 Feb 2025 15:09:17 -0000

    The 1976 classic Breakout is getting a new look, nearly 50 years later. Breakout Beyond is a twist on Atari's brick-breaker, keeping the same paddle-and-ball setup, but having it all move sideways.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/02/04/4k-0000-breakout-screenshot-1-png-1738681717033.jpg"/><section data-transform="mobile-ad-break"></section><p>The 1976 classic Breakout is getting a new look, nearly 50 years later. Breakout Beyond is a twist on Atari&#39;s brick-breaker, keeping the same paddle-and-ball setup but having it all move sideways.</p><p>Developed by Choice Provisions, the studio behind the BIT.TRIP series, Breakout Beyond has a sideways progression path as players move left-to-right. Breaking bricks is still the objective, and as combos ramp up lights and effects intensify.</p><p>Special bricks can flip on some fantastic effects too, ranging from massive explosions to an actual laser cannon. 72 levels are planned for Breakout Beyond, alongside an unlockable endless mode with an online global leaderboard. If you don&#39;t want to break bricks alone, Breakout Beyond also has local two-player co-op as an option.</p><section data-transform="ignvideo" data-slug="breakout-beyond-official-announcement-trailer" data-loop=""></section><p>Breakout Beyond was originally set to be an exclusive game for the Intellivision Amico back in 2020, but Atari has since agreed to acquire and complete development of it.</p><p>&quot;We&#39;re thrilled to be able to bring this gem to our players,&quot; Atari&#39;s senior director of games publishing Ethan Stearns said. &quot;The team thought it was a brilliant concept, preserving the heart of Breakout&#39;s gameplay while also giving the formula a completely new spin. Breakout Beyond is a worthy new entry into the Breakout pantheon, and we can&#39;t wait to see the insane combos brick-breakers will make.&quot;</p><p>The Amico, <a href="https://www.ign.com/articles/2018/10/22/intellivision-amico-console-revealed-with-exclusive-games-coming-in-2020"><u>announced in 2018 with hopes of a 2020 release</u></a>, still hasn&#39;t seen the light of day. In the years since the console has had <a href="https://www.ign.com/articles/intellivision-ceo-tommy-tallarico-steps-down"><u>several snags</u></a> and <a href="https://www.ign.com/articles/intellivision-amico-delayed-for-a-third-time-to-end-of-2021"><u>delays</u></a>. Atari stepped in to <a href="https://www.ign.com/articles/atari-acquires-intellivision-brand-but-leaves-disastrous-amico-console-behind"><u>acquire the branding and rights to Intellivision last year</u></a>, but not the Amico.</p><p>Breakout Beyond launches later this year on PC, PlayStation 4 and 5, Xbox Series X and S, Xbox One, Nintendo Switch, and the Atari VCS.</p><section data-transform="user-list" data-id="146476" data-slug="breakout-complete-playlist" data-nickname="igneditorial"></section><section data-transform="divider"></section><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  14. Microsoft Announces Xbox Game Pass February 2025 Wave 1 Lineup

    Tue, 04 Feb 2025 14:29:55 -0000

    Microsoft has announced the Xbox Game Pass February 2025 Wave 1 lineup. Here's what's coming.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2023/10/11/game-pass-deal-ign-prime-day-2-2023-new-october-1697037530962.png"/><section data-transform="mobile-ad-break"></section><p>Microsoft has announced the Xbox Game Pass February 2025 Wave 1 lineup.</p><p>Out today, February 4, is Far Cry New Dawn (Cloud, Console, and PC) across Game Pass Ultimate, PC Game Pass, Game Pass Standard. In a post on <a href="https://news.xbox.com/en-us/2025/02/04/xbox-game-pass-february-2025-wave-1/">Xbox Wire</a>, Microsoft described the Ubisoft shooter as follows: “Dive into a transformed, vibrant, post-apocalyptic Hope County, Montana, 17 years after a global nuclear catastrophe. Lead the fight against the Highwaymen as they seek to take over the last remaining resources.”</p><p>February 5 is a big day for Game Pass, with a number of additions to the Game Pass Standard tier. Another Crab’s Treasure (Console), Eiyuden Chronicle: Hundred Heroes (Console), and Starfield (Xbox Series X|S) all hit Game Pass Standard then.</p><p>And here’s a big one: on February 6, Madden NFL 25 (Cloud, Console, and PC) hits Game Pass Ultimate and PC Game Pass via EA Play.</p><p>Fast forward to February 13, and Kingdom Two Crowns (Cloud and Console) makes a return to Game Pass via Game Pass Ultimate and Game Pass Standard. “In Kingdom Two Crowns, players must work in the brand-new solo or co-op campaign mode to build their kingdom and secure it from the threat of the Greed. Experience new technology, units, enemies, mounts, and secrets in the next evolution of the award-winning micro strategy franchise!”</p><p>Then, on February 18, another big one: Obsidian’s Avowed (Cloud, PC, and Xbox Series X|S) launches as a day-one Game Pass launch across Game Pass Ultimate and PC Game Pass. It’s worth noting that Game Pass Ultimate and PC Game Pass members can buy the Avowed Premium Upgrade Addon to receive up to five days early access, two sets of premium skins, and access to the Avowed digital artbook and original soundtrack.</p><h2>Xbox Game Pass February 2025 Wave 1 lineup:</h2><ul><li><a href="https://www.ign.com/games/far-cry-new-dawn"><strong>Far Cry New Dawn</strong></a><em><strong> </strong></em><strong>(Cloud, Console, and PC) – February 4</strong><br />Game Pass Ultimate, PC Game Pass, Game Pass Standard</li><li><a href="https://www.ign.com/games/another-crabs-treasure"><strong>Another Crab’s Treasure</strong></a><em><strong> </strong></em><strong>(Console) – February 5</strong><br />Now with Game Pass Standard</li><li><a href="https://www.ign.com/games/eiyuden-chronicle-hundred-heroes"><strong>Eiyuden Chronicle: Hundred Heroes</strong></a><em><strong> </strong></em><strong>(Console) – February 5</strong><br />Now with Game Pass Standard</li><li><a href="https://www.ign.com/games/starfield"><strong>Starfield</strong></a><strong> (Xbox Series X|S) – February 5</strong><br />Now with Game Pass Standard</li><li><a href="https://www.ign.com/games/madden-nfl-25"><strong>Madden NFL 25</strong></a><em><strong> </strong></em><strong>(Cloud, Console, and PC) EA Play – February 6</strong><br />Game Pass Ultimate, PC Game Pass</li><li><a href="https://www.ign.com/games/kingdom-two-crowns"><strong>Kingdom Two Crowns</strong></a><em><strong> </strong></em><strong>(Cloud and Console) – February 13</strong><br />Game Pass Ultimate, Game Pass Standard</li><li><a href="https://www.ign.com/games/avowed"><strong>Avowed</strong></a><em><strong> </strong></em><strong>(Cloud, PC, and Xbox Series X|S) – February 18</strong><br />Game Pass Ultimate, PC Game Pass</li></ul><section data-transform="poll" data-id="0bc4426d-0c4c-407a-a318-9af97b229123"></section><p>As always, as new games hit Game Pass, existing games leave the service. You can save up to 20% off your purchase with your membership to keep these games in your library.</p><h2>Games leaving Xbox Game Pass on February 15:</h2><ul><li>A Little to the Left (Cloud, Console, and PC)</li><li>Bloodstained Ritual of the Night (Cloud, Console, and PC)</li><li>EA Sports UFC 3 (Console) EA Play</li><li>Indivisible (Cloud, Console, and PC)</li><li>Merge and Blade (Cloud, Console, and PC)</li><li>Return to Grace (Cloud, Console, and PC)</li><li>Tales of Arise (Cloud, Console, and PC)</li></ul><section data-transform="divider"></section><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  15. Helldivers 2’s Latest Update Secretly Added Shovels to the Game — and Players Are Trying to Unearth the Reason Why

    Tue, 04 Feb 2025 14:09:45 -0000

    Hot on the heels of Helldivers 2’s latest update going live, players have noticed developer Arrowhead used it to secretly add a new tool to the game: a shovel.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2024/04/04/helldivers-best-stratogems-br-1712263330021.jpg"/><section data-transform="mobile-ad-break"></section><p>Hot on the heels of Helldivers 2’s latest update, <a href="https://www.ign.com/articles/helldivers-2s-first-big-update-of-2025-lets-you-emote-while-ragdolling-once-again-tweaks-balance-and-more">patch 01.002.101</a>, going live, players have noticed developer Arrowhead used it to secretly add a new tool to the game: a shovel.</p><p>Players have discovered the shovel as a POI item dotted about the map, and have found they’re able to actually dig into the ground with it to create makeshift cover.</p><p>Redditor The_Fighter03 alerted the community to the find with a video clip, below, showing the new shovel in action.</p><div class="reddit-embed-wrapper"><blockquote class="reddit-embed-bq" style="height:500px" data-embed-height="546"><a href="https://www.reddit.com/r/Helldivers/comments/1iheqe1/theres_shovels_now/">THERE'S SHOVELS NOW?!?</a><br> by<a href="https://www.reddit.com/user/The_Fighter03/">u/The_Fighter03</a> in<a href="https://www.reddit.com/r/Helldivers/">Helldivers</a></blockquote></div><style>.reddit-embed-wrapper iframe { margin-left: 0 !important; }</style><p>Arrowhead failed to make any mention in today’s update 01.002.101, nor has it explained why shovels are all of a sudden in the game. But fans had wondered whether the patch had more to it than Arrowhead let on, given it weighed in at over 5GB. Perhaps the terrain deformation / dig system now in the game was a big part of that.</p><p>Players are now digging into the detail of this new shovel, trying to work out how deep they can go and whether it has any other use. Can it be used to dig under doors, for example? Can players work together to create trenches? The community is having fun working this out.</p><p>Meanwhile, Arrowhead announced Helldivers 2’s next premium warbond, dubbed Servants of Freedom. The battle pass due out February 6 adds a portable Hellbomb stratagem and new armor that come with the Integrated Explosives passive, which means that upon death, your corpse will detonate and take out the enemies around you.</p><section data-transform="divider"></section><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  16. As the Bloodborne PSX Demake Becomes the Latest Fan-Project to Suffer a Copyright Claim, the Creator of Bloodborne's 60fps Mod Has Offered His ‘Copium’ Official Remake Theory

    Tue, 04 Feb 2025 12:41:16 -0000

    As the Bloodborne PSX demake becomes the latest fan-project to suffer a copyright claim, the creator of Bloodborne's 60fps mod has offered his "copium" official remake theory.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2024/11/24/bloodborneconcord2-1732446312120.jpg"/><section data-transform="mobile-ad-break"></section><p>The <a href="https://www.ign.com/articles/bloodborne-ps1-demake-release">Bloodborne PSX demake</a> has become the latest Bloodborne-related fan project to be hit with a copyright claim after the Bloodborne 60fps mod was struck last week.</p><p><a href="https://www.ign.com/articles/creator-of-bloodborne-60fps-patch-says-sony-has-sent-him-a-dmca-takedown-but-why-now">Well-known Bloodborne 60fps mod creator Lance McDonald announced last week</a> that he’d received a takedown notification on behalf of Sony Interactive Entertainment “asking that I remove links to the patch I posted on the internet, so I&#39;ve now done so.” The DMCA takedown arrived four years after the mod was released.</p><p>Now, Lilith Walther<u>,</u> creator of <a href="https://www.ign.com/articles/nightmare-kart-bloodborne-kart-release-date">Nightmare Kart</a>, which was previously known as <a href="https://www.ign.com/articles/bloodborne-ps1-demake-developer-announces-bloodborne-kart">Bloodborne Kart</a>, and the eye-catching Bloodborne PSX demake, <a href="https://x.com/b0tster/status/1886110382177067258">tweeted</a> to say a YouTube video of the demake was hit with a copyright claim by a company called MarkScan Enforcement.</p><section data-transform="ignvideo" data-slug="13-minutes-of-bloodborne-psx-gameplay-bloodborne-demake" data-loop=""></section><p>McDonald followed up to <a href="https://x.com/manfightdragon/status/1886214740755742901">tweet</a> that MarkScan are a company hired by Sony Interactive Entertainment, and the same company that “DMCAed my page about the Bloodborne 60fps patch.”</p><p>“And now they’ve DMCAed an old video about the Bloodborne PSX demake project. That’s pretty wild. What the hell are they doing??”</p><p>Bloodborne is of course one of the biggest conundrums in the video game industry. The FromSoftware masterpiece launched on PS4 to critical and commercial acclaim, but since then Sony hasn’t touched it. Fans are desperate for an official next-gen patch that would make the game run at 60fps, up from 30fps, but there are also calls for a remaster and a sequel.</p><p>Recently, fans managed to get PS4 emulators to deliver something akin to a remaster on PC. The tech experts at <a href="https://youtu.be/-zjzBbdl7hk?feature=shared"><u>Digital Foundry released a video</u></a> covering “a breakthrough in PS4 emulation” via ShadPS4, which means Bloodborne is now fully playable start to finish in 60fps. Could this breakthrough have triggered an aggressive response from Sony? IGN has asked Sony for comment, but it has yet to respond.</p><p>McDonald <a href="https://x.com/manfightdragon/status/1886240870560899319">offered</a> what he called his “copium theory,” though: that Sony could be working on an official remake.</p><p>“My copium theory is that Sony DMCAed the 60fps patch and the video about the Bloodborne demake so that when they announce a 60fps remake, google searching for ‘bloodborne 60fps’ and ‘Bloodborne remake’ won’t have collisions with our fan projects,” McDonald said.</p><p>“Let me cope.”</p><p>Then: “Like if they plan on trademarking ‘bloodborne 60fps’ and ‘Bloodborne remake’ they need to actually clean up in order to actually file a trademark request. Right??”</p><p>Despite these latest aggressive actions by Sony, the company has so far offered no indication that it plans to return to Bloodborne in any way. Last month, former PlayStation executive Shuhei <a href="https://www.ign.com/articles/why-hasnt-sony-done-anything-more-with-bloodborne-playstation-legend-shuhei-yoshida-has-a-personal-theory"><u>Yoshida delivered his Bloodborne no-show theory</u></a> in <a href="https://www.youtube.com/live/jMsGB2PItes?feature=shared"><u>an interview with Kinda Funny Games</u></a>:</p><p>“Bloodborne has always been the most asked thing,” Yoshida began. “And people wonder why we haven’t really done anything, even an update or a remaster. Should be easy, right? The company is known for doing so many remasters, right, some people get frustrated.</p><p>“I have only my personal theory to that situation. I left first-party so I don’t know what’s going on, but my theory is, you know because I remember, you know, Miyazaki-san really, really loved Bloodborne, you know, what he created. So I think he is interested, but he’s so successful and he’s so busy, so he doesn’t want, he cannot do himself, but he does not want anyone else to touch it. So that’s my theory. And the PlayStation team respect his wish. So that’s my guess, right? Theory. I am not revealing any secret information, to be clear.”</p><p>The upshot is Bloodborne remains dormant nearly 10 years after the first game came out. But is there hope? In interviews, Miyazaki often deflects questions about Bloodborne, pointing to the fact FromSoftware does not own the IP. But in February last year, <a href="https://www.ign.com/articles/fromsoftwares-miyazaki-responds-to-calls-for-bloodborne-remake-on-ps5"><u>Miyazaki at least admitted the game would benefit from a release on more modern hardware</u></a>.</p><section data-transform="divider"></section><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  17. Assassin's Creed Shadows Art Book Leaks on a Hentai Site, of All Places

    Tue, 04 Feb 2025 11:29:17 -0000

    New details about the upcoming Assassin's Creed Shadows are circulating online after an artbook purportedly leaked on, among other places, a hub for hentai.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2024/06/10/acs2-1718037492047.png"/><section data-transform="mobile-ad-break"></section><p>New details about the upcoming <a href="https://www.ign.com/games/assassins-creed-shadows">Assassin&#39;s Creed Shadows</a> are circulating online after an artbook purportedly leaked on, among other places, a hub for hentai.</p><p>Spotted over on <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1ig5byz/assassins_creed_shadows_art_book_leaked_on_hentai/"><u>r/GamingLeaksAndRumours</u></a>, an artbook entitled &quot;The Art of Assassin&#39;s Creed Shadows&quot; has been spreading like wildfire around the internet. It contains several hundred pages of concept art, quotations, and development info surrounding the next Assassin&#39;s Creed.</p><p>The leak itself is notable, but the post on Reddit also alleged it originated from a site known for hosting hentai. Bizarre, to say the least. IGN has asked Ubisoft for comment.</p><p>The gallery had already been removed from the site in question, but has since been archived in other file-sharing sites and galleries.</p><section data-transform="faceoff" data-id="a4d5bf39-fb1a-49ed-a391-1bcfaf393e99"></section><p>Several interesting details are shown throughout, including concepts for famous historical characters, major cities, and a variety of weapons. The art also, presumably, leaks some potential spoilers for the plot of Assassin&#39;s Creed Shadows. We can&#39;t confirm as much until the game is actually out, but the images we have seen seem real enough.</p><p>The leak arrives <a href="https://www.ign.com/articles/assassins-creed-shadows-delayed-again-this-time-by-another-month"><u>just ahead of Assassin&#39;s Creed Shadows&#39; launch on March 20, 2025</u></a>, after a previous delay pushed it out of 2024 into February.</p><p>At a recent preview event for Shadows, <a href="https://www.ign.com/articles/assassins-creed-shadows-director-says-recent-delay-was-to-polish-parkour-especially-on-super-complex-roofs">IGN spoke with Assassin&#39;s Creed Shadows game director Charles Benoit</a>, who confirmed that the month delay was &quot;mostly about polishing&quot; and did not change any big systems. The team did update &quot;a couple of things in progression to make it more engaging, also balancing a bit more,&quot; Benoit added, but the main feature that needed extra tweaking was the parkour system, which was running up against an obstacle unique to Feudal Japan.</p><p>&quot;The Japanese architecture, the roofs [are] super complex,&quot; he said. &quot;Probably the most complex thing that I ever worked with if we compared to Odyssey and Syndicate. We needed specific codes and specific animations to support something super fluid, changing the transition of the parkour to make it even more fluid. So that&#39;s one of the specific feedback that we heard that we wanted to address, and it really improved since the last few months.&quot;</p><section data-transform="divider"></section><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  18. Civilization 7 Dev Firaxis Remains Coy on Nintendo Switch 2 ‘Mouse’ Joy-Con

    Tue, 04 Feb 2025 11:01:52 -0000

    Civilization 7 seems like an obvious choice for the Nintendo Switch 2's ‘mouse’ Joy-Con, but what does developer Firaxis have to say about it?
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/01/16/14-1737038769573.png"/><section data-transform="mobile-ad-break"></section><p>If you watched the <a href="https://www.ign.com/articles/nintendo-finally-reveals-its-next-gen-console-confirms-switch-2-name">Nintendo Switch 2 reveal video</a>, you’ll have spotted what looked like <a href="https://www.ign.com/articles/nintendo-switch-2-joy-con-mouse-theory-is-looking-pretty-good-right-about-now">a ‘mouse’ mode for the Joy-Cons</a>.</p><p>During the reveal trailer, there&#39;s a moment where a pair of detached Joy-Cons are lowered onto a surface, attachment side down. They connect to a pair of connectors that seem to have relatively flat bottoms, and then slide across the surface like a mouse on a mouse pad. If you look closely, you can even see something that looks like a slider pad on the bottom of one of the connectors, leading further credence to the theory.</p><p>Rumors had been flying in the lead-up to the Nintendo Switch 2 reveal that this would be possible due to a sensor on the inside of the Joy-Cons similar to the sensor on the bottom of a computer mouse. But thus far, Nintendo hasn&#39;t officially confirmed this is true, nor what it would mean if it is.</p><section data-transform="slideshow" data-slug="nintendo-switch-2-first-look" data-value="nintendo-switch-2-first-look" data-type="slug" data-caption=""></section><p>One of the first upcoming video games that came to mind following the reveal was Firaxis’ <a href="https://www.ign.com/games/sid-meiers-civilization-vii">Civilization 7</a>. The 4X strategy game is already confirmed as coming to the original Switch, and it’ll no-doubt work on the Switch 2 via backward compatibility. But will there be a bespoke Switch 2 version that takes advantage of the new Joy-Con and lets you play Civilization 7 as if you were using a mouse?</p><p>IGN brought up the Switch 2 reveal and that apparent mouse functionality in a recent interview with Civilization 7 lead designer Ed Beach and executive producer Dennis Shirk, and while Beach remained silent, Shirk offered a coy response that is sure to spark even more speculation.</p><p>“It is definitely intriguing,” Shirk teased. “You always do some trade-offs when you have to deal with pure console controls. And the announcement has some great stuff in it. I love what they&#39;re doing with the controllers. It&#39;s all very cool. That&#39;s about all I can say about it in terms of an opinion. I think it looks awesome and they&#39;re not wrong, so it would be cool for something like that.”</p><section data-transform="poll" data-id="0d27a883-ce7e-4404-9f9a-370af7fe2ed8"></section><p>Of course Firaxis isn’t going to announce a Nintendo Switch 2 version of Civilization 7 — it’ll leave that to publisher 2K Games. But with a <a href="https://www.ign.com/articles/nintendo-switch-2-direct-announced-for-april">Switch 2 Direct</a> set for this April, perhaps we will find out either way soon.</p><p>For all we don&#39;t know about potential mouse support for the Switch 2 (as well as <a href="https://www.ign.com/articles/we-still-dont-know-what-the-nintendo-switch-2s-mysterious-new-joy-con-button-does"><u>what the mysterious new Joy-Con button does</u></a>), we do know Nintendo&#39;s next-gen console is coming out in 2025 (probably between June and September) and <a href="https://www.ign.com/articles/a-new-mario-kart-game-is-seemingly-coming-to-nintendo-switch-2"><u>there&#39;s a new Mario Kart in the works for it</u></a>. You can <a href="https://www.ign.com/tech/nintendo-switch-2"><u>catch up on all our Nintendo Switch 2 coverage right here</u></a>.</p><section data-transform="divider"></section><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  19. Haikyuu Legends Codes (February 2025)

    Tue, 04 Feb 2025 11:00:00 -0000

    Earn yourself free Spins and Yen in Haikyuu Legends with these Roblox codes.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2025/01/27/haikyuu-legends-codes-1738000786119.jpg"/><aside><section data-transform="mobile-ad-break"></section><p><strong>Last updated on February 4, 2025</strong>: Added new Haikyuu Legends codes!</p></aside><p>If you&#39;re searching for Haikyuu Legends codes, IGN has you covered! In this article, you&#39;ll find the latest active and working Haikyuu Legends codes in February 2025 that can be redeemed for free rewards in Roblox, including Spins and Yen.</p><a href="https://assets-prd.ignimgs.com/2025/01/27/haikyuu-legends-codes-1738000770448.jpg"><img src="https://assets-prd.ignimgs.com/2025/01/27/haikyuu-legends-codes-1738000770448.jpg" class="article-image-full-size" title="undefined"/></a><aside><p><strong>All of the Haikyuu Legends codes below have been tested as working at the time of submission. However, codes with unknown expiry dates may stop working at any time. Spotted a new code or one has expired? Let us know in the comments below!</strong></p></aside><h2>Active Haikyuu Legends Codes (February 2025)</h2><p>Below, you&#39;ll find all of the currently active and working Haikyuu Legends codes in February 2025:</p><p></p><ul><li><strong>UPDATE5</strong> - Rewards <strong>(NEW!)</strong></li><li><strong>MADNESS</strong> - Rewards<strong> (NEW!)</strong></li><li><strong>40M_VISITS</strong> - Rewards<strong> (NEW!)</strong></li><li><strong>200K_LIKES</strong>: 1x Lucky Spins</li><li><strong>UPDATE4</strong> - 1x Lucky Spins </li><li><strong>PROTORIONTWITTER</strong> - 100x Yen </li><li><strong>LAUNCH</strong> - 100x Yen</li></ul><h2>All Expired Haikyuu Legends Codes</h2><p>The following Haikyuu Legends codes are expired and can&#39;t be redeemed anymore as of February 2025:</p><p></p><ul><li>180K_FAVS</li><li>15M_PLAYS</li><li>100KMEMBERS</li><li>UPDATE1</li><li>UPDATE2</li><li>UPDATE3</li></ul><h2>How to Redeem Haikyuu Legends Codes</h2><p>Follow the steps below to redeem Haikyuu Legends codes and claim your free rewards:</p><p></p><ol><li>Open the Haikyuu Legends Roblox experience.</li><li>In the Lobby, click on the Shop icon in the bottom toolbar to open the Shop.</li><li>Click on Codes on the bottom left of the Shop menu.</li><li>Input your Haikyuu Legends code into the &quot;Type code here&quot; box.</li><li>Click &quot;USE CODE.&quot; If successful, green text will appear informing you what your free reward is.</li></ol><a href="https://assets-prd.ignimgs.com/2025/01/27/haikyuu-legends-codes-redeem-1738000126004.jpg"><img src="https://assets-prd.ignimgs.com/2025/01/27/haikyuu-legends-codes-redeem-1738000126004.jpg" class="article-image-full-size" title="undefined"/></a><h2>Why Isn&#39;t My Haikyuu Legends Code Working?</h2><p>If your Haikyuu Legends code isn&#39;t working when you&#39;re trying to redeem it in Roblox, it&#39;s likely down to one of these two reasons:</p><p></p><ul><li>The Haikyuu Legends code is expired and no longer able to be redeemed.</li><li>The code is spelled wrong.</li></ul><p></p><p>When inputting an Haikyuu Legends code into Roblox, ensure it&#39;s spelled correctly, there are no accidental spaces either before or after the code, and that it&#39;s in the correct case (some codes are case sensitive). If a code is spelled wrong, you&#39;ll get a red message that says &quot;Invalid Code.&quot;</p><p>All the codes on this page have been tested by IGN and work at the time of submission, so we&#39;d recommend copying and pasting any codes directly from this article to avoid any errors. If the code still doesn&#39;t work, it&#39;s expired and can no longer be redeemed.</p><h2>How to Get More Haikyuu Legends Codes</h2><p>Outside of checking this article, the best way to get more Haikyuu Legends codes is to join the <a href="https://discord.com/invite/JK8bFRb5KR">official Haikyuu Legends Discord server</a>. That way, you can be notified as soon as new codes drop.</p><p></p><section data-transform="catalog-item-wrapper" data-catalogid="58a08424-8e17-4df2-88dc-4d45d5a4a18d" data-id="203735"><section data-transform="catalog-item" data-catalogid="58a08424-8e17-4df2-88dc-4d45d5a4a18d" data-id="203735" data-show-pricing="false" data-highlighted="false"></section><p></p><section data-transform="divider"></section><p><em>Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she&#39;s not working, you can find her playing an RPG or making miniatures.</em> </p></section></section>
  20. Helldivers 2’s First Big Update of 2025 Lets You Emote While Ragdolling Once Again, Tweaks Balance, and More

    Tue, 04 Feb 2025 10:48:46 -0000

    Helldivers 2 developer Arrowhead has released the game’s first big update of 2025, making a number of important changes in the process. Check out the update 01.002.101 patch notes here.
    <section class="article-page"><img src="https://assets-prd.ignimgs.com/2023/05/24/vlcsnap-2023-05-24-13h09m15s052-1684958962834.png"/><section data-transform="mobile-ad-break"></section><p>Arrowhead has released <a href="https://www.ign.com/games/helldivers-ii">Helldivers 2</a>&#39;s first big update of 2025, making a number of important changes to the game.</p><p>Patch 01.002.101, out now, increases the duration of the gas status effect from spray weapons, returns the ability to emote while flying or ragdolling, and makes a number of other balance changes and fixes.</p><p>Helldivers 2 is nearing its first anniversary, and with the arrival of the Illuminate enemy faction breathing new life into the game, players are wondering what’s next in the ongoing meta narrative that is the Galactic War. Fans also suspect this update sneakily adds new content as well as the balance changes and fixes, given it weighs in at over 5GB.</p><p>And it’s worth highlighting this particular change, just because it’s so… troubling!</p><ul><li>Fixed a small visual bug with the Stalker’s tongue (you don’t want to know what it took to fix it)</li></ul><h2>Helldivers 2 update 01.002.101 patch notes:</h2><p>Balancing</p><p><strong>General Changes</strong></p><ul><li>The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec</li><li>Implemented a timer for the Illuminate dropship wreckages to despawn to prevent them from obstructing paths in the colonies</li></ul><p><strong>Helldiver</strong></p><ul><li>The Ministry of Humanity has added a clause to its Principles of Correct Posture for Safe Lifting, now allowing Helldivers to jog while carrying two-handed items such as barrels and SEAF Artillery Rounds</li></ul><p><strong>FRV</strong></p><ul><li>Helldivers have now also been authorized to deploy grenades and stratagems while leaning out from the FRV</li><li>Tuned FRV handling for a better driving experience when cornering</li></ul><p><strong>Sidearms</strong></p><ul><li>Starting magazines increased from 2 to 3</li><li>Spare magazines increased from 4 to 5</li></ul><p><strong>Stratagem Support Weapons</strong></p><p>TX-41 Sterilizer</p><ul><li>Removed the crosshair drift recoil</li><li>Decreased the camera climb recoil</li><li>The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec</li></ul><p><strong>Armor Passives</strong></p><ul><li>After hearing player feedback, we have decided not to fix a bug with the Siege Ready Armor Passive which gives more ammo to all magazine-based weapons, instead of just primary weapons as described. We will eventually update the Armory description to reflect this but for now we’re evaluating if it&#39;s causing any other additional unforeseen bugs</li></ul><p><strong>Backpacks</strong></p><p>AX/TX-13 “Guard Dog” Dog Breath</p><p>Has been reworked to increase its effectiveness and to ensure it remains distinct, focusing on its unique gas-based mechanics.</p><ul><li>It will now preserve ammo by only prioritizing enemies unaffected by the gas status effect. Once an enemy is affected by gas the drone will move on and target another unaffected enemy</li><li>The targeting logic has been reworked to prevent the drone from roaming too far. The origin of the targeting will be from the Helldivers position rather than the drone itself</li><li>The targeting range has been increased from 10 to 20m</li><li>The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec</li></ul><p><strong>Stratagems</strong></p><p>MD-6 Anti-Personnel Minefield</p><ul><li>Cooldown decreased from 180 to 120 sec</li><li>Damage increased from 350 to 700</li><li>The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions</li></ul><p>MD-I4 Incendiary Mines</p><ul><li>Cooldown decreased from 180 to 120 sec</li><li>Damage increased from 210 to 300</li><li>The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions</li></ul><p>MD-17 Anti-Tank Mines</p><ul><li>Cooldown decreased from 180 to 120 sec</li></ul><p>SH-20 Ballistic Shield Backpack</p><ul><li>Now blocks melee attacks until it breaks from taking enough damage</li></ul><h2>Fixes</h2><p><strong>Resolved Top Priority issues:</strong></p><ul><li>You can once again emote while falling or ragdolling! It should no longer reduce fall damage, but you’ll be able to freely express yourself as you fall to your imminent death or severe injuries - Nothing a stim can’t fix!</li><li>Fixed Illuminate spawner ship shields not taking impact grenade damage</li><li>Fixed an issue with collision gaps inside the Illuminate spawner ship, preventing grenades thrown in close proximity to the door from destroying the ships</li><li>Health packs now fully restore all of the Helldiver&#39;s stims</li><li>High damage weapons will now detonate spawned Hellbombs on the map</li></ul><p><strong>Crash Fixes, Hangs and Soft-locks:</strong></p><ul><li>Fixed a crash that occurred when aborting missions with the Democracy Space Station effects active on them</li><li>Fixed a crash that could occur when hot-joining a mission on a planet with the Democracy Space Station present</li><li>Fixed a crash caused by quickly switching between different emotes before another client interacted with the emoting player</li><li>Reduced the chance for crashes caused by fires</li><li>Fixed a rare crash that occurred at the end of the drop-in sequence when hot-joining a game in session</li><li>Fixed a crash that occurred when the player returned to the ship while reloading their primary weapon</li><li>Fixed a soft-lock during drop-in when the host left or disconnected the session right after loadout</li><li>Fixed a crash that occurred when repeatedly changing armor pieces in the armory</li><li>Fixed a crash that occurred after finishing the tutorial and after naming your Destroyer</li><li>Fixed a crash that occurred during extraction</li><li>Fixed a crash that occurred when returning to the ship during heavy projectile fire</li><li>Fixed a crash for clients when the host was holding a carryable objective and quit the game</li><li>Fixed a crash that could occur when a player left the game when an encounter started</li><li>Fixed a crash that could occur when changing text language</li><li>Fixed a crash that could occur when reloading the SG-20 Halt</li></ul><p><strong>Social Issues &amp; Matchmaking</strong></p><ul><li>Improved the matchmaking logic to better match players with players from nearby regions</li><li>You’ll now be more likely to get matched with the same difficulty lobbies as the one you have currently selected</li><li>Fixed an issue where the chat history was cleared when going to a mission and returning from it</li></ul><p><strong>Weapons and Stratagems</strong></p><ul><li>Opening and closing the text chat while in an emplacement now allows the player to remain in the emplacement instead of switching to their weapon</li><li>Fixed Arc weapons not reliably hitting the Impaler&#39;s tentacles if aimed at the lower parts of the tentacle</li><li>The E/AT-12 Anti-Tank Emplacement now has the correct armor penetration tag in the ship menu</li><li>Stratagem turrets will no longer target Illuminate Tesla Towers</li><li>Fixed a visual bug where heat weapons would show numbers over the progress bar in the weapon wheel menu</li><li>Melee weapons should no longer send civilian cars and other objects in the world flying long distances</li><li>B-1 Supply Pack will now once again provide stims to other players. Remember Helldiver, sharing is caring!</li><li>Fixed a bug where players could get stuck in the E/AT-12 Anti-Tank Emplacement after depleting all of its ammunition</li></ul><p><strong>FRV</strong></p><ul><li>Following an investigation into the effects of severe survivorship bias during FRV Impact Testing, all FRVs have been reinforced. Minor parking mishaps will no longer result in catastrophic FRV explosions</li><li>General improvements to the FRV camera to make it look cooler and prevent it from getting stuck underground when driving downhill. Absolute cinema!</li><li>Reduced the chance FRVs get dropped on rooftops when being called in</li><li>The FRV movement key bindings should now accept non-QWERTY keyboard inputs</li><li>Fixed a bug where some enemies such as the Brood Commander was launched away further than intended when hit by the FRV</li></ul><p><strong>Helldiver</strong></p><ul><li>Fixed an issue where player ragdolling into the FRV would cause the vehicle to be yeeted into space</li><li>Fixed an issue preventing Helldivers from climbing and vaulting over civilian cars</li><li>Helldivers should no longer slide around on the ground after ragdolling from a blast (despite it being the year of the snake)</li><li>Fixed an issue where ragdolling into shallow water caused a stuck prone gliding animation</li><li>Fixed an issue where the Helldiver was not playing the sample pick up animations</li></ul><p><strong>Enemies</strong></p><ul><li>Fixed a small visual bug with the Stalker’s tongue (you don’t want to know what it took to fix it)</li><li>Fixed an issue where enemies wouldn’t react to missed shots from projectiles or melee attacks near them</li></ul><p><strong>Miscellaneous Fixes</strong></p><ul><li>Fixed an issue where clients would trigger the wrong audio when waiting for the host to join the loadout</li><li>Fixed an issue of Helldivers exiting the hellpod right after readying up and before transitioning to the loading screen</li><li>Fixed an issue of civilians being blocked from finding the shuttle door during Emergency Evacuation missions</li><li>Purple question marks should be encountered less frequently during Illuminate missions on Sandy and Arctic planets</li><li>Fixed the floating head syndrome affecting Helldivers donning the AC-2 Obedient armor while using certain helmets</li><li>Fixed a bug that was introduced in December where weapons with lower armor penetration than the target’s armor incorrectly dealt one (1) damage rather than zero (0), resulting in misleading visual feedback and negligible extra damage to enemies and Helldivers alike</li><li>Enemies will now start sinking into the ground when killed near terminals or the extraction point, preventing players from being physically blocked</li></ul><h2>Known Issues</h2><p><strong>Top Priority:</strong></p><ul><li>Black box mission terminal may be unusable if it spawns clipped into the ground</li><li>Stratagem balls bounce unpredictably off cliffs and some spots</li><li>Balancing and functionality adjustments for DSS</li><li>Pathfinding issues in Evacuate Colonists Illuminate missions</li><li>Dolby Atmos does not work on PS5</li></ul><p><strong>Medium Priority:</strong></p><ul><li>Players can get stuck on Pelican-1’s ramp during extraction</li><li>Explosives can cause Helldivers hidden behind terrain to ragdoll</li><li>Currently equipped capes don&#39;t display properly and show a blank grey cape in Armory tab</li><li>Players who use the “This is Democracy” emote on their ship might unintentionally send their fellow Helldivers on unauthorized unscheduled spacewalks</li><li>AX/TX-13 “Guard Dog” Dog Breath does not show when it is out of ammo</li><li>The Barrager Tanks turret has armor 0 and no weak spots</li><li>Higher zoom functions do not zoom the camera in through the scope on the LAS-5 Scythe</li><li>Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit</li></ul><section data-transform="divider"></section><p><em>Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.</em></p></section>
  21. EA says Dragon Age 'underperformance' justifies decision to prioritize 'highest-potential opportunities'

    Wed, 05 Feb 2025 11:19:08 -0000

    'Q3 was not the financial performance we wanted or expected'
  22. Destiny 2 is the latest game impacted by SAG-AFTRA strike

    Tue, 04 Feb 2025 19:13:00 -0000

    Voices down, Guardian.
  23. Dragon Ball: Sparking! Zero sales punch up to 5 million copies

    Tue, 04 Feb 2025 18:38:47 -0000

    It's sold 5 milliooooooooooon...copies.
  24. Sumo Group ditching original franchises to focus exclusively on co-development work

    Tue, 04 Feb 2025 13:37:32 -0000

    The company owns a number of studios known for producing original titles including Sumo Digital and The Chinese Room.
  25. Nintendo lowers sales forecast with Switch performing 'below expectations'

    Tue, 04 Feb 2025 11:29:13 -0000

    What goes up...
  26. ESA warns of 'negative impact' to hit game industry with Trump's tariffs

    Mon, 03 Feb 2025 19:59:46 -0000

    Semiconductors used to make game hardware will be caught up in the Trump administration's tariffs, which the ESA fears will harm the game industry's contribution to the US economy.
  27. Treyarch co-founder pleads guilty to crashing drone into firefighting plane during LA fires

    Mon, 03 Feb 2025 18:32:26 -0000

    Under his plea deal, Akemann will pay the $65,000 repair bill for the Super Scooper plane and perform 150 hours of community service for wildfire relief.
  28. EA unites four studios under the new Battlefield Studios banner to jointly develop the series

    Mon, 03 Feb 2025 18:06:42 -0000

    The new Battlefield Studios has also launched a program for players to test the next Battlefield game.
  29. Acclaimed Roll7 titles Rollerdrome and OlliOlli World delisted on Steam

    Mon, 03 Feb 2025 16:00:36 -0000

    Update: A 2K Games rep said Rollerdrome and OlliOlli World will be relisted 'soon,' but offered no timeframe.
  30. Kepler Interactive says it's still worth betting on bold, interesting games

    Mon, 03 Feb 2025 15:04:21 -0000

    'There is a large group of players that are genuinely looking for new games multiple times a year.'
  31. Konami upgrades revenue forecast after Silent Hill 2 remake sells over 2 million copies

    Mon, 03 Feb 2025 14:40:19 -0000

    The Japanese publisher said Bloober Team's remake is exceeding expectations.
  32. Wizardry: Proving Grounds of the Mad Overlord composer Winifred Phillips wins Grammy award

    Mon, 03 Feb 2025 10:38:54 -0000

    Phillips has previously worked on franchises including Little Big Planet, Assassin's Creed, and God of War.
  33. Kukouri Mobile sells off properties as it exits game development

    Fri, 31 Jan 2025 17:02:43 -0000

    Kukouri may be leaving games behind, but it lives on through Social First, which is made up of its former employees.
  34. Multiversus is the latest live-service jaunt to be punted into the abyss

    Fri, 31 Jan 2025 14:52:27 -0000

    It's unclear why the title is being axed but Warner Bros. Games said the decision 'was not made lightly.'
  35. Indigo development conference to continue independently of Dutch Game Garden

    Fri, 31 Jan 2025 11:49:07 -0000

    The event, billed as the largest B2B game showcase in the region, is returning in 2025.
  36. Midnight Society, the studio co-founded by streamer who admitted to messaging a minor, has shut down

    Fri, 31 Jan 2025 10:23:41 -0000

    Guy Beahm, also known as Dr Disrespect, was ousted from the studio last year.
  37. Forza Horizon 5 switches tracks to PlayStation 5 in the spring

    Thu, 30 Jan 2025 20:13:26 -0000

    Vroom vroom, for the players.
  38. Video Game History Foundation launches digital library for 'anyone who wants to study games'

    Thu, 30 Jan 2025 19:15:37 -0000

    Design documents, press kits, and other materials are freely available in the VGHF Library for 'anyone who wants to study video game history.'
  39. Prince of Persia: Lost Crown sold 1.3 million copies in its first year

    Thu, 30 Jan 2025 18:18:50 -0000

    Despite sales seemingly picking up for Prince of Persia: Lost Crown, the team that made it was disbanded after the game's single expansion came out.
  40. Xbox hardware sales decline as Game Pass sets quarterly revenue record

    Thu, 30 Jan 2025 14:43:04 -0000

    The company is placing its faith in 'content and services' and noted that side of the gaming business is performing ahead of expectations.
  41. Fingersoft reappoints Teemu Närhi as CEO to deliver 'clear direction' moving forward

    Thu, 30 Jan 2025 13:25:20 -0000

    Närhi previously served as chief exec at the mobile studio from 2014 to 2019.
  42. Meta's speculative Reality Labs division continues to excel at losing billions

    Thu, 30 Jan 2025 10:13:17 -0000

    The division lost over $17.7 billion during the last fiscal year.
  43. BioWare cuts staff, shuffles others to different EA teams amid Mass Effect focus

    Wed, 29 Jan 2025 19:54:13 -0000

    An unknown number of developers have been laid off, while others have been moved over to work at other EA subsidiaries.
  44. Sony partially pulls back on account linking requirement for PC games

    Wed, 29 Jan 2025 19:19:37 -0000

    PC ports for Last of Us Part II and Marvel's Spider-Man 2 no longer require account linking, though Sony said doing it can lead to in-game benefits.
  45. Report: Bend Studio cuts contractors following live-service game cancelation

    Wed, 29 Jan 2025 18:57:08 -0000

    With its project scrapped, a former Bend contractor alleges the studio has ended all ongoing contracts, save for a 'select few.'
  46. Capcom stands by fiscal outlook with Monster Hunter Wilds on the horizon

    Wed, 29 Jan 2025 15:06:29 -0000

    Net sales are in decline but Capcom expects Wilds to have a big impact.
  47. Second Dinner secures U.S. publishing support to prevent another Marvel Snap ban

    Wed, 29 Jan 2025 11:22:24 -0000

    The studio is bringing publishing and operational responsibilities in-house with assistance from Skystone Games.
  48. Hideaki Nishino named Sony Interactive Entertainment president and CEO

    Wed, 29 Jan 2025 09:36:48 -0000

    'We will continue to grow the PlayStation community in new ways.'
  49. Astro Bot and Black Myth: Wukong take the lead in GDCA 2025 nominations

    Tue, 28 Jan 2025 19:39:32 -0000

    The Game Developers Choice Awards, celebrating its 25th year, is the leading video game awards that are nominated by, voted on, and decided by video game developers within the industry.
  50. VR dev Fast Travel Games cuts 30 employees, saying VR faces a 'more uncertain year'

    Tue, 28 Jan 2025 19:24:19 -0000

    As a result of its layoffs, Fast Travel has now been consolidated into a single development team for the forseeable future.
  51. It looks like someone at Activision is leaking Slack screenshots to right-wing X users

    Tue, 28 Jan 2025 19:00:22 -0000

    Far-right users of X (formerly Twitter) are singling out individual Activision Blizzard employees for comments made in support of DEI and inclusion at the company.
  52. Phoenix Labs lays off 'majority of studio' two years after Forte Labs acquisition

    Mon, 27 Jan 2025 19:40:40 -0000

    The Dauntless and Fae Farm developer says the layoffs are "unfortunate, but necessary."
  53. Nexon canceled a Warhammer RPG being developed by Thought Pennies

    Mon, 27 Jan 2025 19:17:42 -0000

    Games Workshop's plans to expand Warhammer's game presence have hit a slight snag with this recently canceled project.
  54. People Can Fly teams with The Coalition on Gears of War: E-Day development

    Mon, 27 Jan 2025 18:50:59 -0000

    Gears of War is going back to its past, both in and out of the game.
  55. Exclusive: Midwest Games welcomes former Bungie exec to spearhead 'shadow publishing' initiative

    Mon, 27 Jan 2025 17:02:52 -0000

    The new model will purportedly offer 'cost-effective, tailored services for hire.'
  56. Update: Ubisoft kicks off bid to 'maximize value creation' with layoffs and studio closure

    Mon, 27 Jan 2025 16:20:11 -0000

    Ubisoft has told Game Developer it will retain some employees with 'essential skills' by offering them remote contracts.
  57. Pokemon TCG Pocket developers working to quash real money trading

    Mon, 27 Jan 2025 15:25:26 -0000

    What do Pokemon and rule breakers have in common? You've gotta catch 'em all.
  58. How Eternal Strands' creators cooked up an ambitious physics system with a small team

    Mon, 27 Jan 2025 14:25:50 -0000

    Constraints and constant cutting are good for creativity.
  59. Xbox boss Phil Spencer says hardline exclusives are a thing of the past

    Mon, 27 Jan 2025 13:30:58 -0000

    'There's no reason for me to put a ring fence around any game.'
  60. Ex-Gearbox Publishing devs form new publisher Cooldown Games

    Fri, 24 Jan 2025 20:43:08 -0000

    Here comes a new publisher!
  61. Obituary: Tetsuhisa Seko, Nippon Ichi president, has died at age 54

    Fri, 24 Jan 2025 20:40:52 -0000

    During his time at Nippon, Seko managed its business operations over several decades and led its international-focused offshoot, NIS America.
  62. Ubisoft wants to unify Assassin's Creed titles with the Animus Hub

    Fri, 24 Jan 2025 18:38:32 -0000

    The hub will launch in March and is pitched as a 'seamless entry point to the latest games of the Assassin's Creed franchise.'
  63. Epic Games Store expands on mobile with third-party titles and free games

    Fri, 24 Jan 2025 15:21:29 -0000

    The new additions will be available on Android worldwide and iOS across the European Union.
  64. Easybrain has officially escaped the clutches of Embracer Group

    Fri, 24 Jan 2025 14:00:35 -0000

    The mobile developer has been sold to Miniclip for $1.2 billion.
  65. Insomniac Games founder Ted Price will join the AIAS Hall of Fame

    Thu, 23 Jan 2025 19:21:11 -0000

    Going out on a high note.
  66. Team17 rebrands to Everplay as business has 'greatly evolved'

    Thu, 23 Jan 2025 19:16:10 -0000

    While Team17 as a corporate entity is now Everplay, its three divisions—Team17 the developer, StoryToys, and Astragon—will operate as usual.
  67. Celeste maker Extremely OK cancels Earthblade amid team strife, development struggles

    Thu, 23 Jan 2025 18:38:40 -0000

    After over five years of development, Extremely OK pulled the plug on Earthblade, in part because of Celeste's legacy.
  68. Warner Bros. Games president David Haddad is heading for the exit

    Thu, 23 Jan 2025 17:15:31 -0000

    Haddad's final year with the company was dominated by the underperformance of Suicide Squad: Kill the Justice League.
  69. Palworld developer Pocketpair has established a dedicated publishing division

    Thu, 23 Jan 2025 11:42:05 -0000

    Pocketpair Publishing will provide funding opportunities, development assistance, and publishing support.
  70. EA warns investors of 'slowdown' after EA Sports FC and Dragon Age underperform

    Thu, 23 Jan 2025 10:36:14 -0000

    Dragon Age: The Veilguard engaged 1.5 million players during Q3, but that figure is well below internal expectations.
  71. Civilization VII review: A major overhaul solves Civ’s oldest problems

    Mon, 03 Feb 2025 14:00:51 -0000

    Not all changes will be popular, but it's a great launching point for a new age.
    <p>There’s a lot of talk of cozy games these days, and Civilization is definitely my personal cozy game. It’s relaxing to get lost in a flow state, making “<a href="https://gdcvault.com/play/1015756/Interesting">a series of interesting decisions</a>” for “<a href="https://www.youtube.com/watch?v=XnRrTEFZs60">one more turn</a>,” then another, late into the evening.</p> <p>Change is almost definitionally not cozy, though, and <em>Civilization VII</em> changes quite a lot —especially about the game’s overall structure.</p> <p>Frankly, I’ve long felt the series peaked with <em>Civilization IV</em>, at least for me. But after playing <em>VII</em> for a couple of dozen hours, there’s a chance it’s at least as good as <em>Civilization V</em>, and it has the potential to even match <em>IV</em> with just a little more refinement.</p><p><a href="https://arstechnica.com/gaming/2025/02/civilization-vii-review-a-major-overhaul-solves-civs-oldest-problems/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/02/civilization-vii-review-a-major-overhaul-solves-civs-oldest-problems/#comments">Comments</a></p>
  72. VGHF opens free online access to 1,500 classic game mags, 30K historic files

    Thu, 30 Jan 2025 20:22:29 -0000

    Come for the classic GamePro, stay for the raw Myst film footage.
    <p>The Video Game History Foundation has officially <a href="https://library.gamehistory.org/">opened up digital access</a> to a large portion of its massive archives today, offering fans and researchers unprecedented access to information and <a href="https://archive.gamehistory.org/folder/ea5f4f15-2451-4936-bdba-6410130605f2">ephemera</a> surrounding the past 50 years of the game industry.</p> <p>Today's launch of <a href="https://library.gamehistory.org/">the VGHF Library</a> comprises more than 30,000 indexed and curated files, including <a href="https://archive.gamehistory.org/folder/a5823d80-320b-41c9-9e3c-4dc28f79f2a2">high-quality artwork</a>, promotional material, and searchable full-text archives over 1,500 video game magazine issues. This initial dump of digital materials also contains never-before-seen <a href="https://archive.gamehistory.org/folder/03ee70ad-c9cc-45fb-b884-7ba239f71ac7">game development and production archival material</a> stored by the VGHF, such as <a href="https://archive.gamehistory.org/folder/22cf9aa2-812b-4f39-b42e-e87a3c153b8c">over 100 hours of raw production files from the creation of the <em>Myst</em> series</a> or <a href="https://archive.gamehistory.org/folder/af68253d-25b6-4fb9-8f8b-ea283b1de9a2"><em>Sonic the Hedgehog</em> concept art and design files</a> contributed by artist Tom Payne.</p> <h2>A labor of love</h2> <p>In <a href="https://gamehistory.org/vghf-library-launch/">a blog post</a> and <a href="https://www.youtube.com/watch?v=6Tysm_Wf60Q">accompanying launch video</a>, VGHF head librarian Phil Salvador explains how today's launch is the culmination of a dream the organization has had since its launch in 2017. But it's also just the start of an ongoing process to digitize the VGHF's mountains of <a href="https://library.gamehistory.org/accessions">unprocessed physical material</a> into a cataloged digital form, so people can access it "without having to fly to California."</p><p><a href="https://arstechnica.com/gaming/2025/01/vghf-opens-free-online-access-to-1500-classic-game-mags-30k-historic-files/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/01/vghf-opens-free-online-access-to-1500-classic-game-mags-30k-historic-files/#comments">Comments</a></p>
  73. Sony removes PlayStation account requirement from 4 single-player Steam games

    Wed, 29 Jan 2025 18:59:44 -0000

    In-game goodies still provide incentives even though the requirement is gone.
    <p>Sony's game publishing arm has done a 180-degree turn on a controversial policy of requiring PC players to sign in with PlayStation accounts for some games, <a href="https://blog.playstation.com/2025/01/29/new-in-game-content-incentives-coming-to-playstation-games-on-pc/">according to a blog post</a> by the company.</p> <p>A PlayStation account will "become optional" for <em>Marvel's Spider-Man 2</em>, <em>God of War Ragnarok</em>, <em>The Last of Us Part II Remastered</em>, and <em>Horizon Zero Dawn Remastered</em>. Sony hasn't lost hope that players will still go ahead and use a PlayStation account, though, as it's tying several benefits to signing in.</p> <p>Logging in with PlayStation will be required to access trophies, the PlayStation equivalent of achievements. (Steam achievements appear to be supported regardless.) It will also allow friend management, provided you have social contacts on the PlayStation Network.</p><p><a href="https://arstechnica.com/gaming/2025/01/sony-removes-playstation-account-requirement-from-4-single-player-steam-games/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/01/sony-removes-playstation-account-requirement-from-4-single-player-steam-games/#comments">Comments</a></p>
  74. GOG revamps its “Dreamlist” feature to better pry old games out of publishers

    Wed, 29 Jan 2025 18:32:31 -0000

    Community demand played a role in getting Dino Crisis games approved by Capcom.
    <p>PC game storefront GOG, which has recently pledged to <a href="https://arstechnica.com/gaming/2024/11/gogs-preservation-program-is-the-drm-free-store-refocusing-on-the-classics/">focus on restoring and preserving Good Old Games</a>, has now revamped its community wishlist for games to bring to its storefront. The <a href="https://www.gog.com/dreamlist/">GOG Dreamlist</a> serves not only as a way to get notified when a game you loved is newly available for DRM-free purchase, but also for GOG to use as market pressure in its negotiations with rights-holders.</p> <p>The games GOG members picked out on what used to be called the Community Wishlist still have their votes, and they have been useful. It was often "the fuel for our actions," Karol Ascot Obrzut writes <a href="https://www.gog.com/blog/dreamlist-gog-staff-picks/">on GOG's blog</a>. "When talks with IP owners hit a wall, the Wishlist kept the conversation going." GOG attributes the newly available <em><a href="https://www.gog.com/en/game/dino_crisis">Dino Crisis</a> </em>and <a href="https://www.gog.com/en/game/dino_crisis_2"><em>Dino Crisis 2</em></a> (and <a href="https://www.gog.com/en/game/dino_crisis_bundle">the bundle</a>) in part to wishlist leverage. Those games had about 5,000 and 3,500 votes, respectively, which helped when, as <a href="https://www.youtube.com/watch?v=7pmc5yIEE2g">GOG puts it</a>, "two Polish dudes" approached Capcom to ask about making the games Windows 10/11 compatible and upscaling it.</p> <div class="ars-video"><div class="relative" allow="fullscreen" loading="lazy" src="https://www.youtube.com/embed/Kvw-rWYGqco?start=0&amp;wmode=transparent"></div><div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> GOG's Dreamlist announcement video. </div> </div> </div> <p>The Dreamlist has received a complete design and interface overhaul, and it makes it easier to see what other people are demanding. <a href="https://www.gog.com/dreamlist/?cjdata=MXxOfDB8WXww">At the top</a>, with more than 57,000 votes at the time of publishing, is <a href="https://www.gog.com/dreamlist/game/black-white"><em>Black &amp; White</em></a>, the 2001 game from Peter Molyneaux's Lionhead Studios that was a true "god game," giving you an avatar creature that learned from your actions and treatment. <a href="https://www.gog.com/dreamlist/game/black-white-2"><em>Black &amp; White 2</em></a> commands the third-place slot at the moment.</p><p><a href="https://arstechnica.com/gaming/2025/01/gog-wants-your-dreamlist-classic-games-so-it-can-use-them-to-prod-publishers/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/01/gog-wants-your-dreamlist-classic-games-so-it-can-use-them-to-prod-publishers/#comments">Comments</a></p>
  75. Review: Nvidia’s $999 GeForce RTX 5080 falls disappointingly short of the 4090

    Wed, 29 Jan 2025 16:17:52 -0000

    A good 4K card, a decent value on paper, but not the upgrade it could be.
    <p>Nvidia's GeForce RTX 4080 graphics card was faster than the RTX 3080 card it replaced. But it was also faster than the RTX 3080 Ti, 3090, and 3090 Ti. One of the good things about a new graphics card generation is that the new cards bring the last generation's inaccessibly expensive high-end performance down to cards that more people can actually afford.</p> <p><span style="box-sizing: border-box; margin: 0px; padding: 0px;">That's not the case with the new $999 RTX 5080, which beats <a href="https://arstechnica.com/gadgets/2024/01/nvidia-rtx-4080-super-review-all-you-need-to-know-is-that-its-cheaper-than-a-4080/" target="_blank" rel="noopener">the previous-generation RTX 4080 Super</a> by a little bit and the <a href="https://arstechnica.com/gadgets/2022/12/nvidia-geforce-rtx-4080-review-second-only-to-the-4090-for-now/" target="_blank" rel="noopener">older RTX 4080</a> by a slightly larger bit but doesn't come close to beating or even replicating the performance of the outgoing 4090.</span></p> <p>Nvidia points to its new DLSS Multi-Frame Generation technology as a mitigating factor here, leaning on its AI-generated frames to close the gap that the 5080's raw rendering performance can't close on its own. And sure, it's nice that this card <em>can</em> do that. On paper, the 5080 is also technically a good value compared to <a href="https://arstechnica.com/gadgets/2025/01/review-nvidias-geforce-rtx-5090-is-the-first-gpu-that-can-beat-the-rtx-4090/">the flagship RTX 5090</a>—between 60 and 75 percent of the performance for half the price (though talking about the MSRP of any of these cards at launch is strictly theoretical, given <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-finally-admits-looming-rtx-50-series-gpu-shortage-rtx-5090-rtx-5080-stockouts-may-happen">allegedly short supply</a> and the demand from both actual buyers and scalpers looking to make a buck).</p><p><a href="https://arstechnica.com/gadgets/2025/01/nvidia-geforce-rtx-5080-review-more-like-a-4080-super-super/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2025/01/nvidia-geforce-rtx-5080-review-more-like-a-4080-super-super/#comments">Comments</a></p>
  76. New FPGA-powered retro console re-creates the PlayStation, CD-ROM drive optional

    Mon, 27 Jan 2025 23:00:17 -0000

    Works with original PS1 accessories and supports other MiSTer FPGA cores.
    <p>Retro game enthusiasts may already be acquainted with Analogue, a company that designs and manufactures updated versions of classic consoles that can play original games but also be hooked up to modern televisions and monitors. The most recent of its announcements is <a href="https://arstechnica.com/gaming/2024/10/250-analogue-3d-will-play-all-your-n64-cartridges-in-4k-early-next-year/">the Analogue 3D</a>, a console designed to play Nintendo 64 cartridges.</p> <p>Now, a company called Retro Remake is reigniting the console wars of the 1990s with its <a href="https://retroremake.co/pages/superstation%E1%B5%92%E2%81%BF%E1%B5%89">SuperStation one</a>, a new-old game console designed to play original Sony PlayStation games and work with original accessories like controllers and memory cards. Currently available <a href="https://retroremake.co/products/superstation%E1%B5%92%E2%81%BF%E1%B5%89">as a $180 pre-order</a>, Retro Remake expects the consoles to ship no later than Q4 of 2025.</p> <p>The base console is modeled on the redesigned PS One console from mid-2000, released late in the console's lifecycle to appeal to buyers on a budget who couldn't afford a then-new PlayStation 2. The SuperStation one includes two PlayStation controller ports and memory card slots on the front, plus a USB-A port. But there are lots of modern amenities on the back, including a USB-C port for power, two USB-A ports, an HDMI port for new TVs, DIN10 and VGA ports that support analog video output, and an Ethernet port. Other analog video outputs, including component and RCA outputs, are located on the sides behind small covers. The console also supports Wi-Fi and Bluetooth.</p><p><a href="https://arstechnica.com/gadgets/2025/01/new-fpga-powered-retro-console-re-creates-the-playstation-one-cd-rom-drive-optional/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2025/01/new-fpga-powered-retro-console-re-creates-the-playstation-one-cd-rom-drive-optional/#comments">Comments</a></p>
  77. Nvidia starts to wind down support for old GPUs, including the long-lived GTX 1060

    Fri, 24 Jan 2025 22:13:06 -0000

    Nvidia last dropped Game Ready driver support for older GPUs in 2021.
    <p>Nvidia is launching the first volley of RTX 50-series GPUs based on its new Blackwell architecture, starting with the RTX 5090 and working downward from there. The company also appears to be winding down support for a few of its older GPU architectures, according to these <a href="https://docs.nvidia.com/cuda/cuda-toolkit-release-notes/index.html">CUDA release notes</a> spotted by <a href="https://www.tomshardware.com/pc-components/gpu-drivers/nvidia-starts-phasing-out-maxwell-pascal-and-volta-gpus-geforce-driver-support-status-unclear">Tom's Hardware</a>.</p> <p>The release notes say that CUDA support for the Maxwell, Pascal, and Volta GPU architectures "is considered feature-complete and will be frozen in an upcoming release." While all of these architectures—which collectively cover GeForce GPUs from the old GTX 700 series all the way up through 2016's GTX 1000 series, plus a couple of Quadro and Titan workstation cards—are still currently supported by Nvidia's December Game Ready driver package, the end of new CUDA feature support suggests that these GPUs will eventually be dropped from these driver packages soon.</p> <p>It's common for Nvidia and AMD to drop support for another batch of architectures all at once every few years; Nvidia last dropped support for older cards <a href="https://www.pcgamer.com/nvidia-drops-kepler-windows-7-8-8.1-support/">in 2021</a>, and AMD dropped support for several prominent GPUs <a href="https://arstechnica.com/gadgets/2023/11/amd-pulls-back-on-drivers-for-aging-but-popular-graphics-cards-and-igpus/">in 2023</a>. Both companies maintain a separate driver branch for some of their older cards, but releases usually only happen every few months, and they focus on security updates, not on providing new features or performance optimizations for new games.</p><p><a href="https://arstechnica.com/gadgets/2025/01/nvidia-winding-down-support-for-older-gpus-including-the-legendary-750-ti-and-1060/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2025/01/nvidia-winding-down-support-for-older-gpus-including-the-legendary-750-ti-and-1060/#comments">Comments</a></p>
  78. Nvidia GeForce RTX 5090 costs as much as a whole gaming PC—but it sure is fast

    Fri, 24 Jan 2025 16:28:44 -0000

    Even setting aside Frame Generation, this is a fast, power-hungry $2,000 GPU.
    <p>Nvidia's GeForce RTX 5090 starts at $1,999 before you factor in upsells from the company's partners or price increases driven by scalpers and/or genuine demand. It costs more than my entire gaming PC.</p> <p>The new GPU is so expensive that you could build an entire well-specced gaming PC with Nvidia's next-fastest GPU in it—the $999 RTX 5080, which we don't have in hand yet—for the same money, or maybe even a little less with judicious component selection. It's not the most expensive GPU that Nvidia has ever launched—2018's $2,499 Titan RTX has it beat, and 2022's RTX 3090 Ti also cost $2,000—but it's safe to say it's not really a GPU intended for the masses.</p> <p>At least as far as gaming is concerned, the 5090 is the very definition of a halo product; it's for people who demand the best and newest thing regardless of what it costs (the calculus is probably different for deep-pocketed people and companies who want to use them as some kind of generative AI accelerator). And on this front, at least, the 5090 is successful. It's the newest and fastest GPU you can buy, and the competition is not particularly close. It's also a showcase for DLSS Multi-Frame Generation, a new feature unique to the 50-series cards that Nvidia is leaning on heavily to make its new GPUs look better than they already are.</p><p><a href="https://arstechnica.com/gadgets/2025/01/review-nvidias-geforce-rtx-5090-is-the-first-gpu-that-can-beat-the-rtx-4090/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2025/01/review-nvidias-geforce-rtx-5090-is-the-first-gpu-that-can-beat-the-rtx-4090/#comments">Comments</a></p>
  79. Way more game makers are working on PC titles than ever, survey says

    Thu, 23 Jan 2025 23:00:16 -0000

    80 percent of game devs are working on a PC project, up from 66 percent last year.
    <p>Four out of five game developers are currently working on a project for the PC, a sizable increase from 66 percent of developers a year ago. That's according to <a href="https://gdconf.com/news/gdc-2025-state-game-industry-devs-weigh-layoffs-ai-and-more">Informa's latest State of the Game Industry survey</a>, which partnered with Omdia to ask over 3,000 game industry professionals about their work in advance of March's Game Developers Conference.</p> <p>The 80 percent of developers working on PC projects in this year's survey is by far the highest mark for any platform dating back to at least 2018, when 60 percent of surveyed developers were working on a PC game. In the years since, the ratio of game developers working on the PC has hovered between 56 and 66 percent before this year's unexpected jump. The number of game developers saying they were <em>interested</em> in the PC as a platform also increased substantially, from 62 percent last year to 74 percent this year.</p> <img width="1024" height="768" src="https://cdn.arstechnica.net/wp-content/uploads/2025/01/pcdevs-new.001.png" class="fullwidth full" alt="" decoding="async" loading="lazy" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/01/pcdevs-new.001.png 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/pcdevs-new.001-640x480.png 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/pcdevs-new.001-768x576.png 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/pcdevs-new.001-980x735.png 980w" sizes="auto, (max-width: 1024px) 100vw, 1024px"> While the PC has long been the most popular platform in this survey, the sudden jump in the last year was rather large. Credit: Kyle Orland / Informa <p>The PC has long been the most popular platform for developers to work on in the annual State of the Game Industry survey, easily outpacing consoles and mobile platforms that generally see active work from anywhere between 12 to 36 percent of developer respondents, depending on the year. In its report, Informa notes this surge as a "passion for PC development explod[ing]" among developers, and mentions that while "PC has consistently been the platform of choice... this year saw its dominance increase even more."</p><p><a href="https://arstechnica.com/gaming/2025/01/way-more-game-makers-are-working-on-pc-titles-than-ever-survey-says/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/01/way-more-game-makers-are-working-on-pc-titles-than-ever-survey-says/#comments">Comments</a></p>
  80. Doom: The Dark Ages wants to be more like the original Doom

    Thu, 23 Jan 2025 19:00:37 -0000

    Preview: A more grounded game than Doom Eternal in more ways than one.
    <p>The modern <em>Doom</em> games have been a master class in reviving a beloved retro gaming series. Both <a href="https://arstechnica.com/gaming/2016/05/doom-2016-single-player-review-back-to-basics/">2016's <em>Doom</em></a> and <a href="https://arstechnica.com/gaming/2020/03/doom-eternal-review-a-welcome-return-to-hell-on-earth/">2020's <em>Doom Eternal</em></a> paid homage to both the look and feel of the original <em>Doom</em> titles without being slavishly devoted to older gameplay conventions that can feel dated decades later.</p> <p>Yet by the end of <em>Doom Eternal</em>, you could feel the modernized gameplay system threatening to burst at the seams a bit. Managing your limited ammo, health, and armor resources in <em>Eternal</em> meant expertly juggling a bewildering array of chainsaws, flamethrowers, grenades, and melee-based staggers into powerful, pre-animated "glory kills." That was all on top of the frequent weapon-switching needed to take advantage of the weaknesses of the varied enemies surrounding you and the double-jump-and-dash movement system that required expert use of all three dimensions.</p> <p>Something had to give. So for <em>Doom: The Dark Ages</em>, the team at id Software has committed to a more streamlined, back-to-basics system that limits complexity while maintaining the same overall difficulty level. That means a "fewer strings on the guitar" approach to controls that narrows almost every action down to just three context-sensitive buttons, as the developers discussed in a hands-off virtual preview session attended by Ars Technica.</p><p><a href="https://arstechnica.com/gaming/2025/01/how-doom-the-dark-ages-draws-from-the-90s-doom-games/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/01/how-doom-the-dark-ages-draws-from-the-90s-doom-games/#comments">Comments</a></p>
  81. All the things Nintendo didn’t tell us about the Switch 2

    Wed, 22 Jan 2025 12:00:20 -0000

    Some informed speculation on everything from price to battery life.
    <p>After <a href="https://arstechnica.com/gaming/2021/09/the-thing-after-the-switch-how-overheard-chatter-led-to-a-nintendo-goose-chase/">literal years</a> of <a href="https://arstechnica.com/gaming/2023/07/report-nintendos-next-console-ships-late-2024-still-supports-cartridges/">speculation and leaks</a>, it was nice to get <a href="https://arstechnica.com/gaming/2025/01/its-official-take-a-first-look-at-the-switch-2/">an actual glimpse of the Switch 2 hardware</a> (and <a href="https://arstechnica.com/gaming/2025/01/how-big-is-the-switch-2-trailer-suggests-7-9-screen-10-5-width-w-joy-cons/">its increased size</a>) last week. But even with the console officially "revealed," there's still a wide range of important unknown Switch 2 details that Nintendo has yet to address.</p> <p>As we wait for the company to dribble out additional information in the coming weeks and months, we thought we'd take a quick look at the biggest outstanding questions and concerns we still have about Nintendo's next gaming platform, along with some analysis of what we know, what we can guess, and what we expect on each score.</p> <h2>Launch date?</h2> <p>The teaser trailer's promise of a "2025" Switch 2 release technically covers any launch date between "tomorrow" and December 31. But we can probably narrow that window down a bit.</p><p><a href="https://arstechnica.com/gaming/2025/01/all-the-things-nintendo-didnt-tell-us-about-the-switch-2/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/01/all-the-things-nintendo-didnt-tell-us-about-the-switch-2/#comments">Comments</a></p>
  82. RIP EA’s Origin launcher: We knew ye all too well, unfortunately

    Tue, 21 Jan 2025 21:17:47 -0000

    End of 32-bit Windows support offered an excuse to put the nail in the coffin.
    <p>After 14 years, EA will retire its controversial Origin game distribution app for Windows, the company<a href="https://help.ea.com/en/help/ea/ea-app/update-operating-system-for-ea-app/"> announced</a>. Origin will stop working on April 17, 2025. Folks still using it will be directed to install the newer EA app, which launched in 2022.</p> <p>The launch of Origin in 2011 was a flashpoint of controversy among gamers, as EA—already not a beloved company by this point—began pulling titles like<em> Crysis 2</em> from the popular Steam platform to drive players to its own launcher.</p> <p>Frankly, it all made sense from EA's point of view. For a publisher that size, Valve had relatively little to offer in terms of services or tools, yet it was taking a big chunk of games' revenue. Why wouldn't EA want to get that money back?</p><p><a href="https://arstechnica.com/gaming/2025/01/rip-eas-origin-launcher-we-knew-ye-all-too-well-unfortunately/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/01/rip-eas-origin-launcher-we-knew-ye-all-too-well-unfortunately/#comments">Comments</a></p>
  83. Switch 2 sports ~7.9-inch screen, 33% bigger tablet surface—Ars video analysis

    Fri, 17 Jan 2025 16:56:56 -0000

    Joy-Cons are about 18% wider, with bigger buttons and joysticks too.
    <p>Thursday's <a href="https://arstechnica.com/gaming/2025/01/its-official-take-a-first-look-at-the-switch-2/">teaser trailer for the Switch 2</a> made it abundantly clear that the upcoming console will be quite a bit larger than the original Switch that came before it. But Nintendo is still being coy about the specific dimensions of the Switch 2's expanded tablet and Joy-Cons.</p> <p>Fortunately, the trailer itself features a number of head-on shots of the Switch 2 hardware next to a known quantity—the original Switch Joy-Cons. Using the established measurements of that older controller (<a href="https://www.nintendo.com/ph/hardware/switch/modal/specs/joy-con.html">102×35.9 mm</a>) and some Photoshop pixel counting, we can use freeze frames from that trailer to extrapolate a rough size and shape for the Switch 2 hardware.</p> <img width="1024" height="474" src="https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-size-new-1024x474.png" class="center large" alt="" decoding="async" loading="lazy" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-size-new-1024x474.png 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-size-new-640x296.png 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-size-new-768x355.png 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-size-new-1536x711.png 1536w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-size-new-2048x948.png 2048w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-size-new-980x454.png 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-size-new-1440x666.png 1440w" sizes="auto, (max-width: 1024px) 100vw, 1024px"> Using the original Switch Joy-Cons as a reference, we can estimate the size of the Switch 2 shown in the trailer. Credit: Nintendo / Ars Technica <p>After spending a good chunk of Thursday performing just those calculations, we're ready to estimate that the Switch 2 hardware features a roughly 7.9-inch screen (measured diagonally), up from 6.2 inches on the Switch and 7 inches on the Switch OLED. We also learned that the Switch tablet itself has a roughly 33 percent larger footprint than that of the original Switch (in terms of total area), while the joysticks on the Switch 2 Joy-Cons have a roughly 26 percent larger diameter than those on the Switch.</p><p><a href="https://arstechnica.com/gaming/2025/01/how-big-is-the-switch-2-trailer-suggests-7-9-screen-10-5-width-w-joy-cons/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/01/how-big-is-the-switch-2-trailer-suggests-7-9-screen-10-5-width-w-joy-cons/#comments">Comments</a></p>
  84. Civilization VII preview: The most complete package since IV

    Thu, 16 Jan 2025 14:00:39 -0000

    15 hours in, it seems like an improvement on Civilization VI's missteps.
    <p>Making the seventh Civilization game is a tall order. With six prior entries, each with a different flavor, it's challenging to create a unique identity to get people to buy it while ensuring it’s familiar enough that it doesn’t drive longtime fans away.</p> <p>This week, I spent 15 hours playing <em>Civilization VII</em>—which is slated for release next month—through two of its three ages: Antiquity and Exploration. That’s enough time to know that this is the most radical overhaul yet in a single new release without any expansions.</p> <p>Regardless, my initial impressions are that this is also a return to form for the series. Like many others, I had gripes about <em>Civilization VI</em>. To be clear, <em>VII</em> isn’t a reset to pre-<em>VI</em> times; some concepts introduced in <em>VI</em> (like the hex-based city district system) are revisited and refined here.</p><p><a href="https://arstechnica.com/gaming/2025/01/civilization-vii-preview-a-new-age-for-a-storied-franchise/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/01/civilization-vii-preview-a-new-age-for-a-storied-franchise/#comments">Comments</a></p>
  85. Intel Arc B570 review: At $219, the cheapest good graphics card

    Thu, 16 Jan 2025 14:00:39 -0000

    Competitive with a 4060, with 10GB RAM and a lower price (if you can get one).
    <p><a href="https://arstechnica.com/gadgets/2024/12/review-intel-arc-b580-is-a-compelling-if-incredibly-tardy-250-midrange-gpu/">Intel's Arc B580 graphics cards</a> have been its best-reviewed to date, maintaining the aggressive pricing of the old A-series Arc cards with fewer driver bugs, fewer weird performance outliers, and fewer caveats all around.</p> <p>And this appears to be translating to retail success—the B580 is sold out across the board and difficult to find at its $249 MSRP. It's hard to tell if this is because demand has been good or supply was low (Intel says it has been restocking "weekly," for what that's worth). But regardless, there's clearly been some pent-up demand for an inexpensive-but-competent entry-level graphics card with decent ray-tracing performance and power efficiency and more than 8GB of RAM.</p> <p>The Arc B570 is a less-powerful, less-interesting card than the B580, with fewer of Intel's Xe-cores, less memory bandwidth, and 10GB of RAM instead of 12GB. But it offers performance very similar to the RTX 4060 for $80 less—at least, if Intel and its partners can keep it in stock at that price—which makes it a dramatically more interesting budget option than $200-ish cards like the GeForce RTX 3050 or Radeon RX 6600.</p><p><a href="https://arstechnica.com/gadgets/2025/01/intel-arc-b570-review-at-219-the-cheapest-good-graphics-card/">Read full article</a></p> <p><a href="https://arstechnica.com/gadgets/2025/01/intel-arc-b570-review-at-219-the-cheapest-good-graphics-card/#comments">Comments</a></p>
  86. It’s official: Take a first look at the Switch 2

    Thu, 16 Jan 2025 13:54:43 -0000

    Bigger screen and Joy-Cons, new Mario Kart, and a mouse mode?
    <div class="ars-video"><div class="relative" allow="fullscreen" loading="lazy" src="https://www.youtube.com/embed/itpcsQQvgAQ?start=0&amp;wmode=transparent"></div></div> <p>After <a href="https://arstechnica.com/gaming/2021/09/the-thing-after-the-switch-how-overheard-chatter-led-to-a-nintendo-goose-chase/">months</a> and <a href="https://arstechnica.com/gaming/2023/09/nintendo-reportedly-showing-devs-switch-2-with-upscaled-breath-of-the-wild/">years</a> of <a href="https://arstechnica.com/gaming/2023/07/report-nintendos-next-console-ships-late-2024-still-supports-cartridges/">rumors</a> and <a href="https://arstechnica.com/gaming/2024/05/nintendo-pre-announces-a-switch-2-announcement-is-coming-eventually/">official hints</a>, Nintendo has finally pulled back the curtain on the Switch 2 with <a href="https://www.youtube.com/watch?v=itpcsQQvgAQ">a first-look trailer</a> (and <a href="https://www.nintendo.com/successor/en-us/index.html">sparse promo website</a>) highlighting many small changes from the old Switch.</p> <figure> <img decoding="async" width="1024" height="438" src="https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-1-1024x438.png" class="ars-gallery-image" alt="" loading="lazy" aria-labelledby="caption-2071238" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-1-1024x438.png 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-1-640x274.png 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-1-768x328.png 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-1-1536x657.png 1536w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-1-980x419.png 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-1-1440x616.png 1440w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-1.png 2018w" sizes="auto, (max-width: 1024px) 100vw, 1024px"> <figcaption> <div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> The Switch 2 tablet, shown with original Switch Joy-Cons for scale. <span class="caption-credit mt-2 text-xs"> Credit: <a class="caption-credit-link text-gray-400 no-underline hover:text-gray-500" href="https://www.youtube.com/watch?v=itpcsQQvgAQ" target="_blank"> Nintendo </a> </span> </div> </div> </figcaption> </figure> <figure> <img decoding="async" width="1024" height="499" src="https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-2-1024x499.png" class="ars-gallery-image" alt="" loading="lazy" aria-labelledby="caption-2071236" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-2-1024x499.png 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-2-640x312.png 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-2-768x374.png 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-2-1536x749.png 1536w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-2-2048x998.png 2048w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-2-980x478.png 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-2-1440x702.png 1440w" sizes="auto, (max-width: 1024px) 100vw, 1024px"> <figcaption> <div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> A close-up of the new USB-C port on the top of the system. <span class="caption-credit mt-2 text-xs"> Credit: <a class="caption-credit-link text-gray-400 no-underline hover:text-gray-500" href="https://www.youtube.com/watch?v=itpcsQQvgAQ" target="_blank"> Nintendo </a> </span> </div> </div> </figcaption> </figure> <figure> <img decoding="async" width="1024" height="686" src="https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-3-1024x686.png" class="ars-gallery-image" alt="" loading="lazy" aria-labelledby="caption-2071235" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-3-1024x686.png 1024w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-3-640x429.png 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-3-768x515.png 768w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-3-980x657.png 980w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-3-1440x965.png 1440w, https://cdn.arstechnica.net/wp-content/uploads/2025/01/switch2-3.png 1530w" sizes="auto, (max-width: 1024px) 100vw, 1024px"> <figcaption> <div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300"> <div class="caption-icon bg-[left_top_5px] w-[10px] shrink-0"></div> <div class="caption-content"> An expanded kickstand can work at multiple angles. <span class="caption-credit mt-2 text-xs"> Credit: <a class="caption-credit-link text-gray-400 no-underline hover:text-gray-500" href="https://www.youtube.com/watch?v=itpcsQQvgAQ" target="_blank"> Nintendo </a> </span> </div> </div> </figcaption> </figure> <p>The short trailer shows off the Switch 2's larger tablet and screen, and a slightly more rounded edge on the top and bottom. The new system also sports an additional USB-C port on the top (next to a headphone jack) and a wider, U-shaped kickstand along the backside that can support the system at a number of wider angles.</p> <p>The trailer also shows off black Joy-Cons that are significantly larger than those on the original Switch, with colored accents behind the joystick itself. An extended, colored Joy-Con "rail" on the inner edge features wider shoulder buttons and a new connector in the center. Rather than sliding in vertically, like the plastic rail on the Switch Joy-Cons, the controllers on the Switch 2 snap in horizontally with <a href="https://arstechnica.com/gaming/2024/04/report-switch-2-joy-cons-will-attach-via-magnets/">what appears to be a magnetic connection</a>, and disconnects with the aid of a horizontal lever to the side of the shoulder buttons.</p><p><a href="https://arstechnica.com/gaming/2025/01/its-official-take-a-first-look-at-the-switch-2/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/01/its-official-take-a-first-look-at-the-switch-2/#comments">Comments</a></p>
  87. This PDF contains a playable copy of Doom

    Wed, 15 Jan 2025 16:45:09 -0000

    Adobe Acrobat's little-used JavaScript support gets exploited in Chromium browsers.
    <p>Here at Ars, we're suckers for stories about hackers getting <em>Doom</em> running on everything from <a href="https://arstechnica.com/gaming/2025/01/someone-made-a-captcha-where-you-play-doom-on-nightmare-difficulty/">CAPTCHA robot checks</a> and <a href="https://arstechnica.com/gaming/2022/10/how-to-get-doom-running-in-windows-notepad-exe/">Windows' notepad.exe</a> to <a href="https://arstechnica.com/information-technology/2024/08/new-ai-model-can-hallucinate-a-game-of-1993s-doom-in-real-time/">AI hallucinations</a> and <a href="https://arstechnica.com/gaming/2024/01/can-it-run-doom-gut-bacteria-edition/">fluorescing gut bacteria</a>. Despite all that experience, we were still thrown for a loop by a recent demonstration of <a href="https://doompdf.pages.dev/doom.pdf"><em>Doom</em> running in the usually static confines of a PDF file</a>.</p> <p>On <a href="https://github.com/ading2210/doompdf">the Github page for the quixotic project</a>, coder ading2210 discusses how Adobe Acrobat included some robust support for JavaScript in the PDF file format. That JS coding support—which <a href="https://web.archive.org/web/20121002164234/http://partners.adobe.com/public/developer/en/acrobat/sdk/AcroJSGuide.pdf">dates back decades</a> and is <a href="https://opensource.adobe.com/dc-acrobat-sdk-docs/library/jsapiref/JS_API_AcroJS.html">still fully documented</a> in Adobe's official PDF specs—is currently implemented in a more limited, more secure form as part of <a href="https://pdfium.googlesource.com/pdfium/+/HEAD/README.md">PDFium</a>, the built-in PDF-rendering engine of Chromium-based browsers.</p> <div class="ars-video"><div class="relative" allow="fullscreen" loading="lazy" src="https://www.youtube.com/embed/g6ygXHmtHzs?start=0&amp;wmode=transparent"></div></div> <p>In the past, hackers have used this little-known Adobe feature to code simple games like <a href="https://www.youtube.com/watch?v=6rbJu10Telc"><em>Breakout</em></a> and <a href="https://github.com/ThomasRinsma/pdftris"><em>Tetris</em></a> into PDF documents. But ading220 went further, recompiling <a href="https://github.com/ozkl/doomgeneric">a streamlined fork</a> of <a href="https://github.com/id-Software"><em>Doom</em>'s open source code</a> using an old version of <a href="https://emscripten.org/">Emscripten</a> that outputs optimized <a href="http://asmjs.org/">asm.js</a> code.</p><p><a href="https://arstechnica.com/gaming/2025/01/this-pdf-contains-a-playable-copy-of-doom/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/01/this-pdf-contains-a-playable-copy-of-doom/#comments">Comments</a></p>
  88. 2002’s Neverwinter Nights gets a patch in 2025 from “unpaid software engineers”

    Mon, 13 Jan 2025 19:55:07 -0000

    Bioware's beloved Dungeons & Dragons CRPG remains a rich space for storytelling.
    <p><em>Neverwinter Nights</em> came out in 2002 and received an enhanced edition in 2018. In 2025, that should really be it, but there's something special about Bioware's second dip into the <em>Dungeons &amp; Dragons</em> universe. The energy from the game's community is strong enough that, based largely on the work of "unpaid software engineers," the game <a href="https://store.steampowered.com/news/app/704450/view/511820969218671050">received a new patch last week</a>.</p> <p><em>Neverwinter Nights (NN) Enhanced Edition</em> (on <a href="https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/">Steam</a> and <a href="https://www.gog.com/en/game/neverwinter_nights_enhanced_edition_pack">GOG</a>) now has anti-aliasing and anisotropic filtering built in, major improvements to its networking code and performance, and <a href="https://nwn.beamdog.net/docs/">more than 100 other improvements</a>. As <a href="https://www.pcgamer.com/games/rpg/23-year-old-d-and-d-rpg-neverwinter-nights-just-got-a-new-update-thanks-to-the-unpaid-software-engineers-of-its-unkillable-community/">noted by PC Gamer</a>, <em>NN</em> was originally built for single-core CPUs, so while it may seem odd to seek "major" improvements to performance for a 23-year-old RPG, it is far from optimized for modern systems.</p> <p><em>NN </em>received a similar fan-led patch, described as "a year-long love effort" by community developers, <a href="https://www.pcgamer.com/one-of-my-favorite-dandd-videogames-is-still-getting-beefy-updates-after-21-years/">in 2023</a>.</p><p><a href="https://arstechnica.com/gaming/2025/01/2002s-neverwinter-nights-gets-a-patch-in-2025-from-unpaid-software-engineers/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/01/2002s-neverwinter-nights-gets-a-patch-in-2025-from-unpaid-software-engineers/#comments">Comments</a></p>
  89. Report: After many leaks, Switch 2 announcement could come “this week”

    Mon, 13 Jan 2025 18:34:24 -0000

    Reveal will reportedly focus on hardware, with game announcements to come later.
    <p>Nintendo may be getting ready to make its Switch 2 console official. According to "industry whispers" <a href="https://www.eurogamer.net/nintendo-switch-2-reveal-imminent-reports-suggest">collected by Eurogamer</a>, as well as <a href="https://x.com/tomwarren/status/1878827836741673217">reporting</a> from The Verge's Tom Warren, the Switch 2 could be formally announced sometime this week. Eurogamer suggests the reveal is scheduled for this Thursday, January 16.</p> <p>The reporting also suggests that the reveal will focus mostly on the console's hardware design, with another game-centered announcement coming later. Eurogamer reports that the console won't be ready to launch until April; this would be similar to Nintendo's strategy for the original Switch, which was announced in mid-January 2017 but not launched until March.</p> <p>Many things about the Switch 2's physical hardware design have been thoroughly leaked at this point, thanks mostly to accessory makers who have been showing off their upcoming cases. Accessory maker Genki was at CES last week with <a href="https://arstechnica.com/gaming/2025/01/our-best-look-yet-at-the-switch-2s-expanded-size-and-snap-on-joy-cons/">a 3D-printed replica of the console</a> based on the real thing, suggesting a much larger but still familiar-looking console with a design and button layout similar to the current Switch.</p><p><a href="https://arstechnica.com/gaming/2025/01/report-after-many-leaks-switch-2-announcement-could-come-this-week/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/01/report-after-many-leaks-switch-2-announcement-could-come-this-week/#comments">Comments</a></p>
  90. Of course Atari’s new handheld includes a trackball, spinner, and numpad

    Thu, 09 Jan 2025 18:26:58 -0000

    My Arcade's "GameStation" partnership means authentic portable Tempest, Missile Command, etc.
    <p>In the wake of the successful <a href="https://arstechnica.com/gaming/2023/02/nintendos-switch-becomes-the-third-bestselling-console-ever/">Nintendo Switch</a> and <a href="https://arstechnica.com/gaming/2021/07/html-holes-provide-a-glimpse-of-steam-decks-initial-preorder-numbers/">Valve Steam Deck</a>, we have <a href="https://arstechnica.com/gaming/2023/09/lenovo-legion-go-suggests-gaming-portables-arent-big-enough-need-a-mouse/">seen</a> a <a href="https://arstechnica.com/gaming/2024/01/why-more-pc-gaming-handhelds-should-ditch-windows-for-steamos/">wave</a> of <a href="https://arstechnica.com/gadgets/2023/05/the-asus-rog-ally-runs-windows-eats-battery-and-needs-time-to-cook/">PC-based,</a> <a href="https://arstechnica.com/gaming/2022/09/are-android-based-game-streaming-handhelds-a-fad-or-are-they-the-future/">Android-based</a>, and even <a href="https://arstechnica.com/gaming/2019/10/199-analogue-pocket-promises-fpga-accuracy-for-portable-retro-gaming/">FPGA-based</a> handheld gaming systems that can sometimes be <a href="https://arstechnica.com/gaming/2024/08/asus-rog-ally-x-review-better-performance-and-feel-in-a-pricey-package/">hard to tell apart</a>. The upcoming Atari GameStation Go sets itself apart with what we're relatively sure is a first for portable gaming: built-in trackball, spinner, and number pad controls.</p> <p>Gamers who cut their teeth after 1990 or so might not remember an era when arcade and home console games often relied on controls that went beyond the usual D-pad/joystick and action buttons. But there are plenty of classics from the early days of electronic gaming that just don't feel right unless you have a <a href="https://en.wikipedia.org/wiki/List_of_trackball_arcade_games">trackball</a> (<em>Centipede</em>, <em>Missile Command, Crystal Castles</em>), <a href="https://forum.arcadecontrols.com/index.php?topic=20283.0">spinner</a> (<em>Arkanoid</em>, <em>Tempest</em>), or <a href="https://forums.atariage.com/topic/22808-what-other-games-use-the-keypad/">number pad</a> (<em>Star Raiders</em>, Intellivision sports games). Many modern retro re-releases try to <a href="https://arstechnica.com/gaming/2022/09/the-103-classic-games-that-did-and-didnt-make-the-atari-50-anniversary-cut/">re-create these kinds of games with more standardized joystick and button controls</a>, but the results can be limited at best and unplayable at worst.</p> <p>The Atari GameStation Go, on the other hand, seems to be aiming for maximum retro authenticity by packing a whole host of control options into its $150, 7-inch display portable. While a prototype shell for the GameStation Go was <a href="https://armchairarcade.com/perspectives/2024/01/09/my-arcade-2024-line-of-atari-devices/">briefly shown at the 2024 Consumer Electronics Show</a> a year ago, this year's CES is <a href="https://www.gamespress.com/en-US/MY-ARCADE-announces-new-ATARI-GAMESTATION-collection">the official announcement party</a> for a playable version of the GameStation Go.</p><p><a href="https://arstechnica.com/gaming/2025/01/of-course-ataris-new-handheld-includes-a-trackball-spinner-and-numpad/">Read full article</a></p> <p><a href="https://arstechnica.com/gaming/2025/01/of-course-ataris-new-handheld-includes-a-trackball-spinner-and-numpad/#comments">Comments</a></p>
  91. Monster Hunter Wilds PC Benchmark Tool is Now Available

    Wed, 05 Feb 2025 10:39:46 -0000

    PC players can test their hardware before the game's launch on February 28th and see how cutscenes and gameplay will perform.
    <p>As <a href="https://gamingbolt.com/monster-hunter-wilds-console-graphics-modes-detailed-ps5-pro-support-confirmed">promised</a>, Capcom has <a href="https://www.monsterhunter.com/wilds/en-us/benchmark/" target="_blank" rel="noopener">released a benchmark tool</a> for <em>Monster Hunter Wilds</em> on PC, allowing one to test their hardware ahead of launch. It&#8217;s about 29 GB to download and requires some set-up after installation. PC players will then be able to tweak various settings, enabling different upscaling options, ray tracing and even Frame Generation.</p> <p>Upon running it, the benchmark will initiate a cutscene and shift to real-time gameplay in the Windward Plains. After concluding, it will assign a score based on your hardware&#8217;s performance, ranging from Excellent (20,000) to Difficulty Playing (5,999). A score of 10,250 to 12,999 is &#8220;playable&#8221;, though anything between 7,000 and 10,249 means you should probably change some settings.</p> <p>Capcom also clarifies that the benchmark score will be slightly lower with Frame Generation enabled, even if provides a smoother frame rate. So don&#8217;t get too hung-up on the score. Also remember that you&#8217;re not guaranteed the same performance in the full game as the benchmark.</p> <p><em>Monster Hunter Wilds</em> launches on February 28th for Xbox Series X/S, PS5, and PC. Its next beta <a href="https://gamingbolt.com/monster-hunter-wilds-open-beta-2-announced-for-february">starts on February 6th</a> and includes features like Private Lobbies, a Training area in Base Camp, and a quest to take on Arkveld. Head <a href="https://gamingbolt.com/monster-hunter-wilds-everything-you-need-to-know">here</a> for more information on the title, or check out <a href="https://gamingbolt.com/monster-hunter-wilds-trailer-reveals-nerscylla-gore-magala-and-iceshard-cliffs">the latest trailer</a> (which showcases returning monsters like Gore Magala).</p>
  92. Kingdom Come: Deliverance 2 Surpasses 159,000 Concurrent Steam Players on Launch

    Wed, 05 Feb 2025 03:27:37 -0000

    The open-world action RPG's peak concurrent player count surpasses its predecessor, The Witcher 3, S.T.A.L.K.E.R. 2, and others.
    <p>The hype and anticipation surrounding <em><a href="https://gamingbolt.com/kingdom-come-deliverance-2-is-out-now">Kingdom Come: Deliverance 2</a> </em>had been at a fever pitch for some time now, and that&#8217;s reflected in the audience it&#8217;s attracting. Having recently released for PC and consoles, the open-world action RPG is seemingly off to an impressive start where its player numbers are concerned.</p> <p>As per <a href="https://steamdb.info/app/1771300/charts/" target="_blank" rel="noopener">SteamDB</a>, <em>Kingdom Come: Deliverance 2 </em>saw a peak of 159,351 concurrent players on Steam on the day of its release. That is already far higher than the all-time peak of its predecessor, <em>Kingdom Come: Deliverance </em>which reached 96,069 concurrent players.</p> <p><em>Kingdom Come: Deliverance 2&#8217;s </em>peak concurrent user count is also already higher than that of <em>The Witcher 3: Wild Hunt </em>(103,329), <em>S.T.A.L.K.E.R. 2: Heart of Chornobyl </em>(121,335), <em>Hades 2 </em>(103,567), and others. It is, of course, only day one &#8211; how (or if) the player numbers increase over the coming days should be interesting to see.</p> <p>In our review of<em> Kingdom Come: Deliverance 2</em>, we awarded it a score of 9/10, saying, &#8220;<span style="color: initial;"><em>Kingdom Come: Deliverance 2</em> is a polished open-world RPG that outdoes its AAA competition at every turn. Some of the realism can bog down the gameplay, but the intricate dialogue choices and perk tree compel me to forgive some returning irritants. And the story, just wow. I can’t say enough great things about the characterizations, dialogue, story twists, activities, and cinematography packed into <em>KCD2’s</em> main quest; it’s simply the best in the genre.&#8221; Read the full review <a href="https://gamingbolt.com/kingdom-come-deliverance-2-review-taking-the-crown">through here</a>.</span></p> <p><em>Kingdom Come: Deliverance 2 </em>is available on PS5, Xbox Series X/S, and PC.</p>
  93. Elden Ring Nightreign Will Launch in May – Rumour

    Wed, 05 Feb 2025 03:07:04 -0000

    The upcoming co-op action RPG's release date is allegedly coming on February 12, alongside a batch of new hands-on previews.
    <p>A co-op roguelike <em>Elden Ring </em>spinoff might not have been something many would have predicted for 2025, but with <em><a href="https://gamingbolt.com/elden-ring-nightreign-10-details-weve-learned-about-it">Elden Ring Nightreign</a>, </em>that&#8217;s exactly what FromSoftware has in the works. When exactly are we going to get our hands on it, however? Officially, the game is due out sometime this year, but it seems a more specific release date will be announced quite soon.</p> <p><a href="https://insider-gaming.com/elden-ring-nightreign-details/" target="_blank" rel="noopener">Insider Gaming&#8217;s</a> Tom Henderson has claimed that FromSoftware and publisher Bandai Namco will announce a May release date on February 12. It&#8217;s two days before its <a href="https://gamingbolt.com/elden-ring-nightreign-network-test-starts-on-february-14th">network test</a> goes live for console players, with the announcement allegedly accompanied by hands-on previews and impressions by media outlets.</p> <p>Leaks have claimed <a href="https://gamingbolt.com/state-of-play-planned-for-february-14th-rumor">a State of Play event</a> is also planned for February 14. Perhaps the game&#8217;s release date reveal will precede another showing at the rumored presentation. Stay tuned for updates.</p> <p>Whenever it launches, <em>Elden Ring Nightreign </em>will be available on PS5, Xbox Series X/S, PS4, Xbox One, and PC. Check out <a href="https://gamingbolt.com/elden-ring-nightreign-10-details-weve-learned-about-it">our feature</a> for more details.</p>
  94. WolfEye Studios’ Next Game Will be Published by NEOWIZ

    Wed, 05 Feb 2025 02:55:11 -0000

    Lies of P publisher will help bring WolfEye Studios' upcoming retro sci-fi first-person action RPG to the market, it's been confirmed.
    <p><em>Weird West </em>developer WolfEye Studios has been at work on its sophomore project &#8211; <a href="https://gamingbolt.com/wolfeye-studios-confirms-its-next-game-is-a-first-person-action-rpg">a retro sci-fi action RPG</a> &#8211; for some time now. Though we still don&#8217;t know what to expect, South Korea-based NEOWIZ has confirmed its role as publisher. The company is known for the acclaimed action RPG <em>Lies of P</em>, which launched in October 2023 and <a href="https://gamingbolt.com/lies-of-p-surpasses-7-million-players">crossed seven million players by March 2024</a>.</p> <p>&#8220;Partnering with a studio brimming with incredible talent at WolfEye is a timely and strategic fit for us,” says Seungchul Kim, co-CEO of NEOWIZ. “This collaboration reaffirms our commitment to delivering remarkable story-driven games that resonate with gamers worldwide on PC and console platforms.”</p> <p>&#8220;We have a burning passion for making a very specific type of game that blends RPG, action and simulation,&#8221; said creative director and studio president Raphael Colantonio. &#8220;These games can only be successful when the publisher shares that same passion.”</p> <p dir="ltr">“With NEOWIZ, we found a partner that truly understands our vision and is as committed as we are to delivering a unique, creative and memorable game experience that will appeal both to our long-term fans and new players alike,&#8221; said Julien Roby, CEO and executive producer at WolfEye.</p> <p>Colantonio – formerly the boss of Arkane Studios and known for his work on <em>Dishonored </em>and <em>Prey </em>– has said fans of his past games will be happy with the upcoming title. Little else is known about the game, but WolfEye Studios did showcase a batch of in-game screenshots last year. Check them out <a href="https://gamingbolt.com/wolfeye-studios-reveals-gameplay-screenshots-for-its-next-game">through here</a>.</p> <p>WolfEye and NEOWIZ have also released three new pieces of concept art to offer another glimpse at the setting. You can view them below.</p> <a href='https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art.jpg'><img fetchpriority="high" decoding="async" width="1600" height="898" src="https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art.jpg" class="attachment-full size-full" alt="wolfeye studios game concept art" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-768x431.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-1536x862.jpg 1536w" sizes="(max-width: 1600px) 100vw, 1600px" /></a> <a href='https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-3.jpg'><img decoding="async" width="798" height="1600" src="https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-3.jpg" class="attachment-full size-full" alt="wolfeye studios game concept art" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-3.jpg 798w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-3-150x300.jpg 150w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-3-511x1024.jpg 511w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-3-768x1540.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-3-766x1536.jpg 766w" sizes="(max-width: 798px) 100vw, 798px" /></a> <a href='https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2.jpg'><img decoding="async" width="1600" height="707" src="https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2.jpg" class="attachment-full size-full" alt="wolfeye studios game concept art" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2-300x133.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2-1024x452.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2-768x339.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/wolfeye-studios-game-concept-art-2-1536x679.jpg 1536w" sizes="(max-width: 1600px) 100vw, 1600px" /></a>
  95. Dragon Age: The Veilguard Underperformed Due to Lack of “Shared-World Features,” EA CEO Suggests

    Wed, 05 Feb 2025 02:41:43 -0000

    "In order to break beyond the core audience, games need to directly connect to the evolving demands of players who increasingly seek shared-world features and deeper engagement," the EA boss says.
    <p><em><a href="https://gamingbolt.com/dragon-age-the-veilguard-ea-sports-fc-25-contribute-to-6-billion-market-value-loss-for-ea">Dragon Age: The Veilguard</a> </em>has been officially deemed <a href="https://gamingbolt.com/dragon-age-the-veilguard-underperformed-in-q3-fy25-reached-1-5-million-players">a commercial disappointment</a> by publisher Electronic Arts. However, its verdict on <em>why</em> it failed to attract a sufficiently sizeable audience may leave some fans even more frustrated.</p> <p>The action RPG had a notoriously long and turbulent development cycle, and <a href="https://gamingbolt.com/dragon-age-4-is-now-a-single-player-rpg-rumor">up until its last reboot</a>, was being developed as a live service title. According to EA, however, the lack of ongoing multiplayer elements might be partly responsible for its failure to sell well (or well enough).</p> <p>&#8220;To break beyond the core audience, games need to directly connect to the evolving demands of players who increasingly seek shared-world features and deeper engagement alongside high-quality narratives in this beloved category,&#8221; EA CEO Andrew Wilson said during the company&#8217;s recent quarterly earnings call (via <a href="https://www.pcgamer.com/games/rpg/it-sure-sounds-like-ea-thinks-cutting-dragon-age-the-veilguards-live-service-components-was-a-mistake/" target="_blank" rel="noopener">PC Gamer</a>). &#8220;<em>Dragon Age</em> had a high-quality launch and was well-reviewed by critics and those who played; however, it did not resonate with a broad enough audience in this highly competitive market.&#8221;</p> <p>In June 2023, BioWare announced that it would be <a href="https://gamingbolt.com/bioware-touts-renewed-focus-on-immersive-emotionally-charged-single-player-games">refocusing on crafting “immersive, emotionally charged, single player games”</a>. The move also saw the studio <a href="https://gamingbolt.com/star-wars-the-old-republic-is-being-handed-off-to-broadsword-bioware-confirms">handing off all future development on MMORPG</a> <em>Star Wars: The Old Republic </em>to Broadsword Online.</p> <p>The next <em>Mass Effect, </em>which is <a href="https://gamingbolt.com/next-mass-effect-seemingly-still-hasnt-entered-full-production-yet">currently in pre-production</a>, is being developed as a single-player title (for now, at least). Whether EA will change direction following <em>Dragon Age&#8217;s </em>commercial failure remains to be seen.</p> <p>In the aftermath of <em>Dragon Age&#8217;s </em>underperformance, EA has <a href="https://gamingbolt.com/bioware-is-restructuring-and-eliminating-roles-for-mass-effect-5s-development">downsized BioWare</a>, shifting several of its staff to other studios and laying off several others. Currently, its numbers stand at <a href="https://gamingbolt.com/bioware-has-reportedly-shrunk-down-to-less-than-100-people">less than 100 employees</a>.</p>
  96. EA and Respawn Entertainment Are Planning an Apex Legends 2.0

    Wed, 05 Feb 2025 02:27:15 -0000

    The "bigger, more meaningful update to that broader game experience" will become a priority once the next Battlefield has released, EA's CEO Andrew Wilson says.
    <p>EA and Respawn Entertainment have insisted on several occasions that they <a href="https://gamingbolt.com/apex-legends-developer-has-no-plans-to-move-to-a-new-engine-at-this-time">aren&#8217;t planning</a> any meaningful overhauls or a similar sequel for battle royale shooter <em>Apex Legends, </em>but it seems plans may have changed.</p> <p>Speaking during EA&#8217;s recent quarterly earnings call (via <a href="https://www.videogameschronicle.com/news/ea-seemingly-changes-its-mind-on-apex-legends-2-we-need-a-more-meaningful-update/" target="_blank" rel="noopener">VGC</a>), CEO Andrew Wilson acknowledged the massive success of <em>Apex Legends</em> while admitting that its recent trajectory has been below expectations.</p> <p>&#8220;<em>Apex</em> is probably one of the great new launches in our industry over the last decade and has been loved by that core cohort,” he said. “We’ve had over 200 million people play the game. However, the trajectory of the business of that franchise has not been headed in the direction that we have wanted for some time.</p> <p>Wilson went on to explain that in the short to medium term, the plan is to keep supporting <em>Apex Legends </em>and developing new content. This will also apparently include &#8220;a more meaningful update of <em>Apex</em> as a broad game experience&#8221;, but this won&#8217;t become a priority until the next <em>Battlefield&#8217;s</em> release (<a href="https://gamingbolt.com/next-battlefield-will-launch-before-april-2026">which will happen sometime before April 2026</a>).</p> <p>&#8220;We have been trying, tuning and testing many things in the context of the ongoing support of the community,&#8221; he said. &#8220;As we think about <em>Apex</em> today, I really think about the development happening across three core vectors.</p> <p>&#8220;The first is how do we continue to support this incredible community that plays the game day in and day out, which numbers tens of millions of people. And that’s both quality of life, anti-cheat, and all of the things that make the core experience great, as well as the creation of new content for that community.</p> <p>&#8220;The second phase, and I think I’ve talked about this before, is we do believe there will be a time where we need to do a more meaningful update of <em>Apex</em> as a broad game experience, and the team is diligently working on that. You should imagine we probably wouldn’t drop that on top of a <em>Battlefield</em> launch. So from a timing standpoint, our thinking right now is that that would exist post-<em>Battlefield</em>.&#8221;</p> <p>Beyond that, meanwhile, Wilson says EA and Respawn Entertainment are also planning a yet more comprehensive upgrade &#8211; something along the lines of an <em>Apex Legends 2.0</em>.</p> <p>&#8220;<span style="font-size: revert; color: initial;">Sometime on a longer-term time horizon, there will be an even bigger, more meaningful update to that broader game experience,&#8221; Wilson said. &#8220;An <em>Apex 2.0</em>, if you will. This will not be the final incarnation of <em>Apex</em>.</span></p> <p>“The team remains incredibly committed. We continue to invest behind the core community which continues to play in the tens of millions of players. But we do believe that there should be a more major update. That will probably happen after the <em>Battlefield</em> launch, just in terms of timing. And the team is diligently working through what that would be.</p> <p>“And then longer-term, our expectation is that we’ll continue to expand what this franchise is and how we support a core community of highly competitive players and new communities that want to come and experience all the greatness that <em>Apex</em> has to offer.”</p>
  97. Next Battlefield Will Launch Before April 2026

    Wed, 05 Feb 2025 01:36:20 -0000

    Electronic Arts has confirmed that the next entry in its flagship shooter franchise will arrive between April 1, 2025 and March 31, 2026.
    <p>Electronic Arts has been throwing the weight of multiple studios at <a href="https://gamingbolt.com/next-battlefield-is-returning-to-a-modern-day-setting-concept-art-showcased">the next instalment in the <em>Battlefield </em>franchise</a> for a few years now, and it seems the final result isn&#8217;t too far off. At the publisher&#8217;s recent quarterly fiscal call (via <a href="https://www.videogameschronicle.com/news/ea-has-confirmed-a-planned-launch-window-for-its-new-battlefield-game/" target="_blank" rel="noopener">VGC</a>), CEO Andrew Wilson confirmed a release window for the first-person shooter.</p> <p>According to Wilson, the next <em>Battlefield </em>is set to launch in fiscal year 2026, which runs from April 1, 2025 to March 31, 2026. Given that most new <em>Battlefield </em>releases target year-end release windows, that may suggest a launch sometime in the final months of this year. Leaks claimed about a year ago that the game was <a href="https://gamingbolt.com/next-battlefield-is-targeting-an-october-2025-launch-rumour">targeting an October 2025 release</a>, and it sounds like that might still be the plan behind-the-scenes.</p> <p>EA recently announced a new community testing program for the next <em>Battlefield</em>, stating it wants the community to “play a key role in the future&#8221; of the franchise. Read more on that <a href="https://gamingbolt.com/battlefield-labs-announced-next-battlefield-teased-in-pre-alpha-gameplay">through here</a>.</p>
  98. Monster Hunter Wilds Trailer Reveals Nerscylla, Gore Magala, and Iceshard Cliffs

    Tue, 04 Feb 2025 23:15:58 -0000

    Capcom also confirms that Arkveld can be challenged in the second open beta, which also features Private Lobbies and a Training area.
    <p>After an uneventful Capcom Spotlight, the <em>Monster Hunter Wilds</em> team took over with 15 minutes of new gameplay and details. It began with a fresh trailer highlighting a new locale &#8211; Iceshard Cliffs. Check it out below.</p> <p>As cold and serene as it may seem, various threats abound, including a new monster &#8211; Hirabami. Floating gracefully in the air while assailing players in groups of three, isolating and picking them off is essential. Poster monster Arkveld appears, showcasing some of its moves and a Turf War with Rey Dau.</p> <p>There&#8217;s a sequence where it&#8217;s imbued with energy similar to Alatreon, perhaps leading to a transformation. Capcom also confirms the return of two more classic monsters &#8211; Nerscylla and Gore Magala.</p> <p>The second open beta goes live <a href="https://gamingbolt.com/monster-hunter-wilds-open-beta-2-announced-for-february">starting on February 6th</a> for Xbox Series X/S, PS5, and PC with cross-play enabled. Alongside the first beta&#8217;s content, it includes a Training area in the Base Camp, Private Lobbies, and online single-player. You won&#8217;t see other players in the latter, but using an SOS flare will switch to multiplayer.</p> <p>While you can take on Gypceros in a new hunt, Arkveld is also available, though it&#8217;s a dangerous quest for advanced players. Characters created from the previous beta will carry over, and participants can unlock bonuses for the game.</p> <p><em>Monster Hunter Wilds</em> launches on February 28th. Head <a href="https://gamingbolt.com/monster-hunter-wilds-will-be-one-of-2025s-biggest-must-play-games">here</a> for reasons on why it&#8217;s one of this year&#8217;s biggest games.</p> <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> <iframe loading="lazy" title="Monster Hunter Wilds: 6th Trailer | Into the Iceshard Cliffs" width="500" height="281" src="https://www.youtube.com/embed/OFoueW07mxQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> </div></figure>
  99. Onimusha 2: Samurai’s Destiny Remaster Announced, Launching This Year

    Tue, 04 Feb 2025 23:03:49 -0000

    The 2002 PlayStation 2 classic is finally getting the remastered treatment. It's coming to PS4, Xbox One, Nintendo Switch, and PC.
    <p>Capping off the recent Capcom Spotlight, the publisher announced that <em>Onimusha 2: Samurai&#8217;s Destiny</em> is getting a remaster. It will launch later this year for Xbox One, PS4, Nintendo Switch, and PC &#8211; check out how it looks in the announcement trailer below.</p> <p>Unfortunately, further details on its features have yet to be revealed, so stay tuned for updates. Hopefully, it follows up on its predecessor&#8217;s remaster, which added redubbed voice lines, widescreen support, and new movement options. Check out <a href="https://gamingbolt.com/onimusha-warlords-remastered-review-back-from-the-dead">our review</a>.</p> <p><em>Onimusha 2: Samurai&#8217;s Destiny</em> launched in 2002 for the PlayStation 2, where it&#8217;s since remained exclusive. It saw newcomer Jubei seeking revenge against Oda Nobunaga for the death of his clan. Alongside several returning gameplay elements, it introduced features like gifts for various characters, who can assist him later.</p> <p>In other news, Capcom revealed new information on <em>Onimusha: Way of the Sword</em>, the next mainline title in the franchise. Launching in 2026 for Xbox Series X/S, PS5, and PC, it unfolds in Kyoto during the Edo era with a new protagonist. Head <a href="https://gamingbolt.com/onimusha-way-of-the-sword-is-set-in-kyoto-features-new-protagonist">here</a> for more details.</p> <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> <iframe loading="lazy" title="Onimusha 2: Samurai&#039;s Destiny - Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/mvgPwh_oIXg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> </div></figure>
  100. Onimusha: Way of the Sword Features a New Protagonist, Dismemberment

    Tue, 04 Feb 2025 22:33:49 -0000

    Set in Kyoto during the Edo era, players will encounter a "unique cast", discover mysterious spots, and engage in bloody combat.
    <p>Capcom didn&#8217;t provide any new gameplay for <a href="https://gamingbolt.com/onimusha-way-of-the-sword-announced-launches-2026"><em>Onimusha: Way of the Sword</em></a>, its long-awaited sequel in the acclaimed hack-and-slash series, in its latest showcase. However, it offered some new details, including confirmation of a new protagonist and enemy types.</p> <p>Producer Akihito Kadowaki and the game director Satoru Nihei outlined three core aspects of the title. The first is compelling characters, which includes a &#8220;unique cast&#8221;, while the second is the setting &#8211; Kyoto in the early Edo era. It&#8217;s full of mysterious spots with unsettling backstories and drama (which is to be expected from a locale teeming with Genma).</p> <p>The third is &#8220;ultimate sword-fighting action&#8221;, and while further details are pending, Kadowaki confirmed dismemberment and gore. Of course, the protagonist also wields the Oni Gauntlet, used to suck souls from slain enemies.</p> <p><em>Onimusha: Way of the Sword</em> launches in 2026 for Xbox Series X/S, PS5, and PC. It&#8217;s still a ways off so stay tuned for more details and updates in the coming months.</p> <figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> <iframe loading="lazy" title="Onimusha: Way of the Sword - Message from the Developers" width="500" height="281" src="https://www.youtube.com/embed/QiLgq9b_62s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> </div></figure>