In episode 137 of Game Design Unboxed, we chat with freelance game designer and developer for Druid City Games, Michael Mihealsick who shares industry insights from years of working for multiple companies, taking on freelance projects, and continually refining his game design craft. We discuss the rise of cozy game design and what that means for […]
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<p><span style="font-family: arial, sans-serif;"><span data-olk-copy-source="MessageBody">In episode 137 of Game Design Unboxed, we chat with freelance game designer and developer for Druid City Games, Michael Mihealsick who</span> shares industry insights from years of working for multiple companies, taking on freelance projects, and continually refining his game design craft.</span></p>
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<div><span style="font-family: arial, sans-serif;">We discuss the rise of cozy game design and what that means for different players, the niche book-collecting concept featured in this episode’s game highlight, “A Place for All My Books,” and how ditching a victory point tracker allowed for a competitive game to still feel safe and inviting.</span></div>
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Other topics in this episode include how games can adopt an audience or become a lifestyle experience, the feeling of being “typecast” as a designer, the definition of laundry day and frankenstein in game designer language and artwork differences for the same game in different countries.</span></div>
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<h2><a href="http://knowdirectionpodcast.com/podcasts/GDU_E137_APlaceforAllMyBooks_v2.mp3">Listen Now! (mp3)</a></h2>
<h3>Featuring:</h3>
<p><span style="font-family: arial, sans-serif;" data-olk-copy-source="MessageBody">Michael Mihealsick – Guest</span></p>
<p><span style="font-family: arial, sans-serif;">Danielle Reynolds – Host</span></p>
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