In episode 148 of Game Design Unboxed, we talk with Jason Wong, the designer of PocketParks, a set-collecting card game featuring all 63 US National Parks, with gameplay inspired by Chinese Mahjong. Jason has visited all 63 US National Parks (he has a water bottle full of stickers to prove it), and featured his own […]
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<p>In episode 148 of Game Design Unboxed, we talk with Jason Wong, the designer of PocketParks, a set-collecting card game featuring all 63 US National Parks, with gameplay inspired by Chinese Mahjong.</p>
<p>Jason has visited all 63 US National Parks (he has a water bottle full of stickers to prove it), and featured his own photography from those trips in the game. We talk about how noticing the similarities and differences in the parks inspired the game, drawing on Mahjong and classic games for mechanics, choosing what information to include on cards, and why he chose a tin for the packaging.</p>
<p>We also discuss using crowdfunding as a tool to understand your audience, the importance of getting outside for your mental health (did you stand up from your desk today?), why it is important to play published games, and how a game can inspire people to explore the real world!</p>
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<h2><a href="http://knowdirectionpodcast.com/podcasts/GDU_E148_PocketParks.mp3">Listen Now! (mp3)</a></h2>
<h3>Featuring:</h3>
<p>Jason Wong – Guest<br />
Danielle Reynolds – Host</p>
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