In episode 149 of Game Design Unboxed, we talk with Zac Loveless, game designer and owner of Lovemore Games, about how anything can provide inspiration; for instance, a random Instagram post about beetles that was the catalyst for our featured game, Jewel Box. Major topics include the differences between educational games vs. games you can […]
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<p class="gmail-p1">In episode 149 of Game Design Unboxed, we talk with Zac Loveless, game designer and owner of Lovemore Games, about how anything can provide inspiration; for instance, a random Instagram post about beetles that was the catalyst for our featured game, Jewel Box.</p>
<p class="gmail-p1">Major topics include the differences between educational games vs. games you can learn from, the knowledge you gain from creating a themed game, how to decipher and apply playtest feedback, incorporating classic mechanics into something new, and “theme” collectors.</p>
<p class="gmail-p1">We also dig into how to come up with a name for your game, the origin behind Lovemore Games (as opposed to Loveless Games), symbiotic publisher/designer relationships, designing around a theme or mechanic before gameplay, and why butterflies are, in theory, the most well-liked insect.</p>
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<h2><a href="http://knowdirectionpodcast.com/podcasts/GDU_E149_JewelBox.mp3">Listen Now! (mp3)</a></h2>
<h3>Featuring:</h3>
<p class="gmail-p1">Zac Loveless – Guest</p>
<p class="gmail-p1">Danielle Reynolds – Host</p>
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